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Fun Adventure Obby

Fun Adventure Obby

A Roblox experience owned by Moon5 Games.

ObbyENObstacle CourseNeon ThemeSiftlock IP

Description (written by the developer; not a statement by this register)

Welcome to a fun Obby adventure! Run and avoid the platforms to keep advancing in the stage! Go to the end to see the surprise! Make sure to like and favorite the game for more updates! Siftlock is added to the platform. Total Stages 21 Tags: Obby, Adventure, Fun, Neon, Obstacle Course

Last updated by the developer 29 Dec 2024, 01:06 UTC.

0
playing (measured 10 Aug 2026, 15:50 UTC)
16,671
lifetime visits
60%
liked (12 👍 / 8 👎)
29
favourites (1.7 per 1k visits)
21 May 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:500first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Vip Admin
799 R$
Magic Carpet
499 R$
Gravity Coil
399 R$
Grapple Hook
299 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome11,857 · 0.00% win
LEVEL 1 · progression11,621 · 0.00% win
LEVEL 2 · progression8,781 · 0.00% win
LEVEL 3 · progression4,659 · 0.00% win
LEVEL 4 · progression3,195 · 0.00% win
LEVEL 5 · progression1,179 · 0.00% win
LEVEL 6 · progression935 · 0.00% win
LEVEL 7 · progression207 · 0.00% win
LEVEL 8 · progression180 · 0.00% win
LEVEL 9 · progression138 · 0.00% win
LEVEL 10 · progression113 · 0.00% win
LEVEL 11 · progression99 · 0.00% win
LEVEL 12 · progression63 · 0.00% win
LEVEL 13 · progression52 · 0.00% win
LEVEL 14 · progression43 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.