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Dragon Ball RNG

Dragon Ball RNG

A Roblox experience owned by More & More Games.

SimulatorENDragon BallLuck-based RNGTrading

Dragon Ball RNG is a simulator experience created on 2024-05-21. It has recorded 4,775,163 lifetime visits and 28,520 favorites. The title maintains a 95% like percentage. Currently, zero users are playing. The game features RNG mechanics, combat, and trading systems within the Dragon Ball theme.

Description (written by the developer; not a statement by this register)

Codes: 5KLIKES 7KLIKES 10KLIKES 1MVISITS 2MVISITS ✨ 25K Likes = New Code ! ✨ Welcome to Dragon Ball RNG!👋 - Test your luck by rolling super rare auras! - Fight your friends or fight bosses alongside them! - Use your auras to craft special items! - Trade other players for auras! - Sell your auras for money! - Flex your luck to your friends! - Bet your money to duel other players! ⚠️PLAY ON MAX GRAPHICS FOR THE BEST EXPERIENCE!⚠️ Tags: RNG, rng, Luck, DBZ, Dragon Ball, Battlegrounds, Fighting

Last updated by the developer 30 Jun 2026, 23:57 UTC.

0
playing (measured 10 Aug 2026, 15:07 UTC)
4,775,163
lifetime visits
95%
liked (32,580 👍 / 1,799 👎)
28,502
favourites (6.0 per 1k visits)
21 May 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:071first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Kamehameha
399 R$
2x Luck
249 R$
2x Damage
149 R$
Quick Roll
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to Dragon Ball RNG! · welcome2,094,764 · 100.0% win
100 Rolls · collection389,837 · 10.0% win
1,000 Rolls · collection62,156 · 0.00% win
10,000 Rolls · collection11,825 · 0.00% win
100,000 Rolls · collection2,764 · 0.00% win
1,000,000 Rolls · collection500 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9514 August 2026 — 95 % liked3 September 2026 — 95 % liked13 September 2026 — 95 % liked23 September 2026 — 95 % liked3 October 2026 — 95 % liked13 October 2026 — 95 % liked23 October 2026 — 95 % liked14 August 202623 October 2026
7 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 94–96 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Oct 2026, 02:0995no change
13 Oct 2026, 02:0895no change
3 Oct 2026, 02:0795no change
23 Sept 2026, 02:0695no change
13 Sept 2026, 02:0595no change
3 Sept 2026, 02:0295no change
14 Aug 2026, 01:5395first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.