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UTTV Test (Pre-Alpha)

UTTV Test (Pre-Alpha)

A Roblox experience owned by Crobiks Studios.

RoleplayENSkibidi ToiletPvETesting

Description (written by the developer; not a statement by this register)

A PvE world where you can test this titan's powers or abilities. This game is still in a pre-alpha version we are working on it. You might encounter bugs. Just UTTV Test. Like the game and join our group for more updates! Controls (PC): F - Ready Weapon G - Phase R - Death Screen Q - Claws (Ready Weapon first) 1 - Core (Ready Weapon first) LMB - Attack (Ready Weapon first) 📱 Mobile Support Added 🎮 Full Controller Support ⭐ Plus Benefits ⭐ Damage and health are multiplied by 1.25 and grant health regeneration! Group Member Boost: Damage and health multiplied by 1.125 Heavily inspired by (Skibidi Toilet) 🎬 Credits to @malluffyaizat for using their free UTTV Model! 🎬 tags: UTTV Test, UTTV, Upgraded Titan Tv Man, TV Man, TV, TTV, Titan Tv man, Titan Cinemaman, fighting, Tv man test, Upgraded Titan Tv man Test, UTTVM, UTTM, TTM, UTTVM Test, UTTM Test, TTM Test, TV Test

Last updated by the developer 2 Sept 2026, 12:50 UTC.

0
playing (measured 10 Sept 2026, 07:51 UTC)
13,278
lifetime visits
94%
liked (49 👍 / 3 👎)
57
favourites (4.3 per 1k visits)
21 May 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Sept 2026, 07:510first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

2x Health And Damage
30 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Pre-Alpha Tester · other6,184 · 100.0% win
Met the Owner · social85 · 0.00% win
Met the Developer · social69 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9410 September 2026 — 94 % liked20 September 2026 — 94 % liked10 September 202620 September 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 93–95 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
20 Sept 2026, 07:5294no change
10 Sept 2026, 07:5294first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.