Floor 2 But You Can Spawn Entitys 💬
A Roblox experience owned by wwwilapy Studio's.
HorrorENhorrorentity spawningfan-made
Floor 2 But You Can Spawn Entitys 💬 is a horror experience created on 2024-05-21. It has 6,507,979 lifetime visits, 344,512 favorites, and a 63% like percentage. Currently, one user is playing. The description notes it is a fan-made project inspired by DOORS, featuring a spawning system revamp and new content in Update 10.
Description (written by the developer; not a statement by this register)
⚠️⚠️ THIS ISN'T OFFICIAL ⚠️⚠️ The Game Is Heavily Inspired By The Game DOORS: https://www.roblox.com/games/6516141723/DOORS NEW UPDATE 10! 🥳 1 New Entity 👾 New Room🧱 SPAWNING SYSTEM REVAMP 🔥 Fixed Shop bug🔨 Note* LSPLASH If You Are Reading This... Pls don't take it down 😔😔 I made it for fun, and most of the models are completely original and not stolen. ⚠️ NOTE Most in game Music is by creatively on YouTube! ⚠️ [⚠️ FANMADE ⚠️] Warnings ⚠️ 1. Turn Down The Volume A Bit As It May Get Very Loud At Any Point 🔉 2. Game Is In Alpha As We Are Still Adding Stuff like, Entities, Items, etc 🛠️ 3. Go In A Minecart To Start Game And Spawn Entity 👍 Leave A Like It Supports The Game ⭐ Favorite The Game Too :) Shutdown = Update / Bug Fixes Game Will Receive Frequent Updates
Last updated by the developer 14 Sept 2025, 17:09 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 16:03 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.