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The Classrooms πŸšͺ [HORROR]

The Classrooms πŸšͺ [HORROR]

A Roblox experience owned by Death Studio!.

HorrorENliminal spacefound footagemaze exploration

Description (written by the developer; not a statement by this register)

The Classrooms is a horror game with elements of liminal space and found film. In 1996, man took his VHS camera and went to a recently closed school to investigate the disappearance of students, including his younger sister. However, soon after entering the school, he finds himself lost in a meaningless and seemingly endless maze of corridors and classrooms. Find out the contents of the tape he left behind. Explore The Classrooms and find various anomalies, from hostile entities to harmless oddities. And remember that every time you play in a new way, so the frames you find will be unique.

Last updated by the developer 6 Nov 2025, 07:21 UTC.

0
playing (measured 10 Aug 2026, 18:37 UTC)
127,110
lifetime visits
62%
liked (128 πŸ‘ / 78 πŸ‘Ž)
1,133
favourites (8.9 per 1k visits)
21 May 2024
created (per Roblox)

Play on Roblox β†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log β€” every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 18:370first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization β€” game passes

Second Life
499 R$
8 Players
349 R$
Advanced Flashlight
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Completed Chapter 1 Β· progression441 Β· 0.00% win

How many players have ever earned each badge β€” a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.