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Math Tower Race

Math Tower Race

A Roblox experience owned by Team Ry LLC.

SimulatorENeducationalmathrace

Math Tower Race is a simulator experience created on May 22, 2024. The game currently has 4,074 players online. It has accumulated 357,874,481 lifetime visits. The title holds a 89% like percentage. There are 209,917 recorded favorites. The experience focuses on math-based gameplay mechanics.

Description (written by the developer; not a statement by this register)

Show off your math skills! The faster you answer, the more blocks you earn! ✨ Create a free private server to play with friends and customize problems! ❓📖 Practice recent questions in the Review tab!

Last updated by the developer 18 Aug 2026, 19:41 UTC.

1,417
playing (measured 21 Aug 2026, 22:50 UTC)
359,629,113
lifetime visits
89%
liked (85,930 👍 / 11,137 👎)
209,917
favourites (0.6 per 1k visits)
22 May 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

1,1352,7461,940.510 August 2026 — 2,746 players21 August 2026 — 1,135 players21 August 2026 — 1,234 players21 August 2026 — 1,417 players1,41710 August 202621 August 2026
4 measurements spanning 11 days, net -1,329. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 893–2,988 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
21 Aug 2026, 22:501,417+183
21 Aug 2026, 21:501,234+99
21 Aug 2026, 20:541,135-1,611
10 Aug 2026, 14:202,746first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Thanks for playing · welcome135,292,855
Fast Answer · other125,685,145
Rapid Answer · other91,056,972
Lightning Reflex · other51,112,241
Answer mastery · other37,308,354
Review Answers · other26,566,079
Pickup 100 Gems · collection94,077

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8921 Aug 2026, 20:54 — 89 % liked21 Aug 2026, 21:50 — 89 % liked21 Aug 2026, 22:50 — 89 % liked21 Aug 2026, 20:5421 Aug 2026, 22:50
3 measurements taken within a single day. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 88–90 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
21 Aug 2026, 22:5089no change
21 Aug 2026, 21:5089no change
21 Aug 2026, 20:5489first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.