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Rocket Jump Obby! 🚀

Rocket Jump Obby! 🚀

A Roblox experience owned by Appalling Games.

ObbyENparkourrocket mechanicsskin marketplace

Rocket Jump Obby! 🚀 is an obby experience created on 2024-05-22. The game has accumulated 7,060,232 lifetime visits and 6,845 favorites. It holds a 50% like percentage. Currently, zero players are active. The title features rocket-based parkour mechanics within the obstacle course genre.

Description (written by the developer; not a statement by this register)

🚀 Use your rocket launcher to complete the obby! 🚀 💰 Save up bricks to unlock new skins! 💰 💸 Trade your skins or sell them on the marketplace for more bricks or even robux! 💸 ⭐ Join the group for daily rewards! ⭐ ✨ Premium players get their own daily rewards and a special Premium skin! ✨ 👍 Like and favorite the game for future updates! 👍 Tags: Obby, Rocket Launcher, Rocket Jump, Parkour, Obstacle Course, Speed Run, Fun Inspired by Obby But You’re On a Bike

Last updated by the developer 25 Jul 2026, 03:47 UTC.

0
playing (measured 10 Aug 2026, 15:02 UTC)
7,060,232
lifetime visits
50%
liked (3,315 👍 / 3,324 👎)
6,856
favourites (1.0 per 1k visits)
22 May 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:022first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Unlock All Skins
1,000 R$
Unlock All Trails
500 R$
Double Bricks
349 R$
Neon Rainbow Skin
250 R$
Double Wins
249 R$
Custom Trail
200 R$
15 Bricks/Minute
99 R$
Classic Rocket Launcher
50 R$
Unlock All Worlds
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome3,719,361 · 100.0% win
Victory · progression83,683 · 3.8% win
World 1 · progression83,663 · 3.8% win
World 2 · progression10,998 · 0.00% win
5 Wins · progression991 · 0.00% win
10 Wins · progression168 · 0.00% win
20 Wins · progression43 · 0.00% win
50 Wins · progression11 · 0.00% win
100 Wins · progression5 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

5013 August 2026 — 50 % liked23 August 2026 — 50 % liked2 September 2026 — 50 % liked12 September 2026 — 50 % liked22 September 2026 — 50 % liked2 October 2026 — 50 % liked12 October 2026 — 50 % liked22 October 2026 — 50 % liked13 August 202622 October 2026
8 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 49–51 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
22 Oct 2026, 23:0150no change
12 Oct 2026, 23:0050no change
2 Oct 2026, 22:5350no change
22 Sept 2026, 22:5250no change
12 Sept 2026, 22:5150no change
2 Sept 2026, 22:5050no change
23 Aug 2026, 22:4950no change
13 Aug 2026, 22:4850first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.