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CHAMPIONS

CHAMPIONS

A Roblox experience owned by Toop clam.

ShooterENfirst-person shooterdueldeathmatch

Description (written by the developer; not a statement by this register)

Play CHAMPIONS to experience the most intense and balanced first person shooter duels (1v1, 2v2) and deathmatch game on ROBLOX. 🔫 Challenge other players to duels! 💎 Earn gems to unlock weapons and abilities! 🏆 Climb the leaderboards and become the best! 🎮 CONTROLS: Movement - [WASD / SPACEBAR] Fire / Swing Melee / Activate Ability - [LEFT CLICK] Scope In / Alternative Fire Mode / Alternative Melee Swing - [RIGHT CLICK] Crouch - [CTRL] Sprint - [LEFT SHIFT] Slide - [W + SPRINT + C or CTRL] Ability - [F] Primary Weapon - [1] Secondary Weapon - [2] Melee [3] ❤️ Like, Favorite, and Join the Group for INSANE REWARDS!!! 👍 🎵 Credits to Neo Nostalgica for the background music! 🎵 ✨ Credits to voidule for the Etherion map! ✨ 🌟 Credits to SucOnPayness for the Auto Pistol model! 🌟

Last updated by the developer 11 Aug 2026, 21:49 UTC.

1
playing (measured 12 Aug 2026, 08:51 UTC)
59,334
lifetime visits
54%
liked (286 👍 / 243 👎)
747
favourites (12.6 per 1k visits)
22 May 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 08:511first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

OFFICIALLY A CHAMPION · progression49,776 · 0.00% win
Meet The Owner! · other707 · 0.00% win
Reach Level 50 · progression9 · 0.00% win
Reach Level 100! · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

545554.515 August 2026 — 55 % liked4 September 2026 — 54 % liked15 August 20264 September 2026
2 measurements spanning 20 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 54–55 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
4 Sept 2026, 17:5054-1
15 Aug 2026, 16:3755first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.