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❄️[Editor broken (Temp)] Unnamed Roleplay Game❄️

❄️[Editor broken (Temp)] Unnamed Roleplay Game❄️

A Roblox experience owned by Forest Developers.

RoleplayENtext-basedavatar customizationfree-roam

Description (written by the developer; not a statement by this register)

A free-roam, text-based roleplaying game where you create your character, explore diverse worlds, and write your own story. Use our powerful avatar editor inspired by Catalog Avatar customization to become anyone you imagine. Interact, Roleplay, and build stories with others in a detailed world crafted by our amazing Development team! Latest Update! 2.4.5 ❄️ WINTER UPDATE! ❄️ 🔇 Added Mute Button for ambience 🧰 Added categories for Tool Menu 🌬️ Updated all ambience areas 🌨️ Added snow fall while outside 🎶 Added 3 new Soundtracks including Downward by Visceraled Older Updates: 🪂 Added Ragdoll System! (Press Y) 🌆 Revamped Surface Arcadia! ⚙️ System Improvements! 🤖 Added Roomba (you can sit on it too!) Thanks for playing and bringing your creativity to life!

Last updated by the developer 4 Aug 2026, 11:04 UTC.

0
playing (measured 11 Aug 2026, 18:35 UTC)
7,741
lifetime visits
92%
liked (72 👍 / 6 👎)
242
favourites (31.3 per 1k visits)
22 May 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 18:350first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

URG Donator
100 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Alpha Players! · other2,076 · 0.00% win
The Organization · other1 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.