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Infinity Core Game

Infinity Core Game

A Roblox experience owned by Infinity Power Core.

SimulatorENsimulationfacility-controlreactor-management

Description (written by the developer; not a statement by this register)

<<<<<<<<<<<<<<<<<<<<<<<<<< Welcome to Infinity Core Game where anything is possible! Control the facility with the FMP gamepass. >>>>>>>>>>>>>>>>>>>>>>>>>>> 「Currently Added Events」 「Reactor Core Startup Prime」 「Reactor Core Startup」 「Reactor Core Meltdown」 「Reactor Core Self-Destruct」 「Reactor Core Overload」 >>>>>>>>>>>>>>>>>>>>>>>>>>>>> [Upcoming 2026] ICG: Reimagined https://www.roblox.com/games/83859913882077/ ICG: Archives https://www.roblox.com/games/120801515527785/ >>>>>>>>>>>>>>>>>>>>>>>>>>>>> 「Development Team」 adamqplaysroblox – [CEO] syxthetical – [HEAD DEV] HoldMyHandgun - [DEV] minecraftplayr12345 - [DEV] AreattOnceAgain - [DEV] hihowareuw38 - [JR. DEV] >>>>>>>>>>>>>>>>>>>>>>>>>>>>> Join the community server in the social links below to get updates and sneak peeks! <<<<<<<<<<<<<<<<<<<<<<<<<<< Tags: reactor, core, explosion, infinity, meltdown, boom, ICG, black hole, freezedown, control, startup, shutdown, self-destruct,laser,simulation,sandbox

Last updated by the developer 9 Aug 2026, 21:09 UTC.

0
playing (measured 11 Aug 2026, 03:47 UTC)
113,635
lifetime visits
81%
liked (409 👍 / 97 👎)
1,610
favourites (14.2 per 1k visits)
22 May 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 03:470first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Facility Manager Panel [FULL ACCESS]
249 R$
2x Money
125 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

[REACTOR CORE STARTUP] · other3,313 · 75.0% win
[REACTOR CORE MELTDOWN] · progression1,987 · 50.0% win
[REACTOR CORE STALL] · other938 · 0.00% win
The Beginning · welcome694 · 50.0% win
[REACTOR CORE STARTUP FAILURE] · other639 · 0.00% win
[REACTOR CORE RESTABILIZATION] · progression570 · 0.00% win
[REACTOR CORE SELF DESTRUCT] · other57 · 0.00% win
Here we go · welcome44 · 0.00% win
Faster and Faster! · progression17 · 0.00% win
Almost there! · progression7 · 0.00% win
THE QUOTA HUNTER · other4 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8115 August 2026 — 81 % liked25 August 2026 — 81 % liked15 August 202625 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 80–82 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Aug 2026, 10:0181no change
15 Aug 2026, 09:5281first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.