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SUPER IMPOSSIBLE OBBY

SUPER IMPOSSIBLE OBBY

A Roblox experience owned by Obby Republic.

ObbyENhard difficultyplatformerwheel wait time

SUPER IMPOSSIBLE OBBY is an obby genre experience created on 2024-05-22. It has accumulated 40,019,937 lifetime visits and 1,486,497 favorites. Currently, 264 users are playing. The experience holds a 70% like percentage. Tags include platformer and hard obby.

Description (written by the developer; not a statement by this register)

Can you complete this IMPOSSIBLE OBBY? Join and find out 😉 Join our ROBLOX group to reduce wheel wait time by 60 seconds! https://www.roblox.com/groups/34290551/Obby-Republic 🤑 Premium players get FREE skips 5 minutes faster! 📱 Added ShiftLock for mobile tags: OBBY, hard obby, impossible, platformer, not easy obby, obby but it is hard, fun obby chill

Last updated by the developer 17 Jul 2026, 11:31 UTC.

53
playing (measured 21 Aug 2026, 20:54 UTC)
40,133,668
lifetime visits
70%
liked (29,544 👍 / 12,803 👎)
1,491,284
favourites (37.2 per 1k visits)
22 May 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

53240146.510 August 2026 — 240 players21 August 2026 — 53 players10 August 202621 August 2026
2 measurements spanning 11 days, net -187. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 25–268 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
21 Aug 2026, 20:5453-187
10 Aug 2026, 15:01240first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Golden Carpet [LIMITED]
449 R$
Ultimate Bundle
429 R$
Flying Carpet
349 R$
Ultimate Coil
199 R$
Lava Protection
159 R$
Jump Coil
139 R$
Speed Coil
99 R$
Starter Pack
89 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Stage 20 · progression14,812,518 · 100.0% win
Stage 40 · progression11,380,257 · 84.7% win
Stage 60 · progression8,176,828 · 67.2% win
Stage 80 · progression6,508,468 · 56.5% win
Stage 100 · progression5,456,259 · 50.8% win
Stage 120 · progression3,278,318 · 43.1% win
Stage 140 · progression2,409,662 · 39.4% win
Stage 160 · progression2,053,422 · 36.2% win
Stage 180 · progression1,535,815 · 31.8% win
Stage 200 · progression1,080,785 · 27.5% win
Stage 220 · progression625,667 · 17.7% win
Stage 240 · progression359,730 · 9.1% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

7021 August 2026 — 70 % liked23 August 2026 — 70 % liked21 August 202623 August 2026
2 measurements spanning 2 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 69–71 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Aug 2026, 14:4670no change
21 Aug 2026, 20:5470first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.