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SUPER IMPOSSIBLE OBBY

SUPER IMPOSSIBLE OBBY

A Roblox experience owned by Obby Republic.

ObbyENhard difficultyplatformerwheel wait time

SUPER IMPOSSIBLE OBBY is an obby genre experience created on 2024-05-22. It has accumulated 40,019,937 lifetime visits and 1,486,497 favorites. Currently, 264 users are playing. The experience holds a 70% like percentage. Tags include platformer and hard obby.

Description (written by the developer; not a statement by this register)

Can you complete this IMPOSSIBLE OBBY? Join and find out 😉 Join our ROBLOX group to reduce wheel wait time by 60 seconds! https://www.roblox.com/groups/34290551/Obby-Republic 🤑 Premium players get FREE skips 5 minutes faster! 📱 Added ShiftLock for mobile tags: OBBY, hard obby, impossible, platformer, not easy obby, obby but it is hard, fun obby chill

Last updated by the developer 17 Jul 2026, 11:31 UTC.

53
playing (measured 21 Aug 2026, 20:54 UTC)
40,133,668
lifetime visits
70%
liked (29,939 👍 / 13,044 👎)
1,516,907
favourites (37.8 per 1k visits)
22 May 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

53240146.510 August 2026 — 240 players21 August 2026 — 53 players10 August 202621 August 2026
2 measurements spanning 11 days, net -187. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 25–268 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
21 Aug 2026, 20:5453-187
10 Aug 2026, 15:01240first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Golden Carpet [LIMITED]
449 R$
Ultimate Bundle
429 R$
Flying Carpet
349 R$
Ultimate Coil
199 R$
Lava Protection
159 R$
Jump Coil
139 R$
Speed Coil
99 R$
Starter Pack
89 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Stage 20 · progression15,111,519 · 100.0% win
Stage 40 · progression11,625,061 · 87.3% win
Stage 60 · progression8,374,235 · 70.0% win
Stage 80 · progression6,672,496 · 58.7% win
Stage 100 · progression5,596,612 · 49.2% win
Stage 120 · progression3,390,208 · 41.2% win
Stage 140 · progression2,504,029 · 35.2% win
Stage 160 · progression2,136,876 · 32.5% win
Stage 180 · progression1,609,960 · 29.1% win
Stage 200 · progression1,144,150 · 25.4% win
Stage 220 · progression664,025 · 16.3% win
Stage 240 · progression377,144 · 7.9% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7021 August 2026 — 70 % liked23 August 2026 — 70 % liked2 September 2026 — 70 % liked12 September 2026 — 70 % liked22 September 2026 — 70 % liked2 October 2026 — 70 % liked12 October 2026 — 70 % liked22 October 2026 — 70 % liked1 November 2026 — 70 % liked21 August 20261 November 2026
9 measurements spanning 72 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 69–71 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
1 Nov 2026, 15:0770no change
22 Oct 2026, 15:0570no change
12 Oct 2026, 15:0370no change
2 Oct 2026, 15:0270no change
22 Sept 2026, 15:0170no change
12 Sept 2026, 14:5370no change
2 Sept 2026, 14:5170no change
23 Aug 2026, 14:4670no change
21 Aug 2026, 20:5470first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.