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[CANCELLED] SHATTERED DYNASTY (V1.71.15 BETA)

[CANCELLED] SHATTERED DYNASTY (V1.71.15 BETA)

A Roblox experience owned by Gate-way.

ShooterENFPSPVECinematic

Description (written by the developer; not a statement by this register)

Shattered Dynasty is a story about a part robot part organic warrior robot, going through the war ridden heavens down to the chaotic layers of purgatory. No longer being worked on. Inspired by: Ultrakill, Metal Gear Solid, JJK ----------------------------------------------------------------- UpdateLog -Bugfixes -Fixed bug that made wave clasher not proceed (x2) -New Enemy 'Fallen' -New Enemy 'Demented' -Railcannon can pierce through enemies. -Optimization Changes -Fixed enemies not spawning UPDATES TO EXPECT!! -New Console -OFFICIAL WAVECLASHER OST -Heavy Optimization --CHECK OUR OTHER WORKS IN THE GROUP!!-- Bugs are present, Still far from complete TAGS: FPS, Shooter, Action, Fast-Paced, PVE, Arena-Shooter (kinda? its PVE), Cinematic/Stylized, Combat.

Last updated by the developer 2 Jun 2026, 09:28 UTC.

0
playing (measured 12 Aug 2026, 00:32 UTC)
2,465
lifetime visits
98%
liked (101 👍 / 2 👎)
229
favourites (92.9 per 1k visits)
23 May 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 00:320first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

donation
30 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

early bird [soon] · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9818 August 2026 — 98 % liked28 August 2026 — 98 % liked18 August 202628 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 97–99 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
28 Aug 2026, 16:0198no change
18 Aug 2026, 15:3698first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.