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Shark Simulator

Shark Simulator

A Roblox experience owned by SmarterGames.

SimulatorENsimulatoroceanevolution

Shark Simulator is a simulator experience created on 2024-05-23. It has accumulated 2,113,418 lifetime visits and 34,414 favorites. The title holds an 85% like percentage. Currently, zero users are playing. The game involves mechanics such as stamina management, biting structures, and power-based damage interactions within an ocean setting.

Description (written by the developer; not a statement by this register)

• Use your stamina to run away or chase other sharks • Bite structures in the ocean to destroy them and gain power • The more power you have, the more damage you can do to other sharks! Use Codes: EZSIZE, SHARKZ for extra health ❤️ ⚠️ This game is still in development! Feedback, suggestions, and bug reports are appreciated

Last updated by the developer 12 Apr 2025, 02:18 UTC.

0
playing (measured 11 Aug 2026, 05:02 UTC)
2,113,418
lifetime visits
84%
liked (568 👍 / 105 👎)
35,207
favourites (16.7 per 1k visits)
23 May 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 05:020first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Insta-Kill
333 R$
Megalodon
249 R$
Vampire Shark
199 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Like ratio over time

Growth

848584.514 August 2026 — 85 % liked24 August 2026 — 85 % liked3 September 2026 — 84 % liked13 September 2026 — 84 % liked23 September 2026 — 84 % liked3 October 2026 — 85 % liked13 October 2026 — 84 % liked14 August 202613 October 2026
7 measurements spanning 60 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 84–85 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
13 Oct 2026, 12:0284-1
3 Oct 2026, 12:0085+1
23 Sept 2026, 11:5384no change
13 Sept 2026, 11:5284no change
3 Sept 2026, 11:5184-1
24 Aug 2026, 09:0385no change
14 Aug 2026, 09:0285first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.