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The Dead Will Walk the Earth [UPDATES IN BIO]

The Dead Will Walk the Earth [UPDATES IN BIO]

A Roblox experience owned by Official | TNT19-Studios.

SurvivalENZombie SurvivalHorrorCo-op Shooter

Description (written by the developer; not a statement by this register)

[Early Access] Update Logs: Down Town • New Down Town map! • Fake deaths / pass outs • Rigor Mortis on corpses • Dynamic Life Narration System • More immersive & realistic combat DISCALIMER: THIS GAME CONTIANS GORE, AND IS NOT USING ANY ASSETS FROM OTHER GAMES, NO WEIRDOS ALOWED, THIS IS ZOMBIE GAME, NOT A FURRY GAME IN THE SLIGHTEST!] A virus originating from --Arkspire's Containment Facility- & -Laminax Research Facility-- has spread its way through North America, you and your fellow survivors need to fend off the hoards of infected and stay alive for as long as possible.. GAME RULES: - Exploiting In-game is strictly forbidden (Will lead to Perma-ban) - Ripping & Stealing Assets & Game models is extremely prohibited (Will lead to Perma-ban & Takedowns) - Please follow Roblox's Rules Tags: Zombies, Survival, Apocalypse, Shooter Multiplayer, Co-op, Horror, Dark, Intense, Realistic, The Dead Will Walk the Earth, NMRIH, TDWWTE, T.D.W.W.T.E

Last updated by the developer 23 Jun 2026, 22:52 UTC.

0
playing (measured 12 Aug 2026, 10:07 UTC)
10,916
lifetime visits
94%
liked (98 👍 / 6 👎)
105
favourites (9.6 per 1k visits)
23 May 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 10:070first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Sponsor me
25 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to Hell · welcome432 · 0.00% win
First Time · welcome329 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9417 August 2026 — 94 % liked27 August 2026 — 94 % liked17 August 202627 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 93–95 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
27 Aug 2026, 09:0694no change
17 Aug 2026, 09:0594first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.