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Cart Riding Simulator

Cart Riding Simulator

A Roblox experience owned by E2E.

SimulatorENsimulatortraincustomization

Cart Riding Simulator is a simulator experience created on 2024-05-23. It has recorded 10,603,380 lifetime visits and 1,109,571 favorites. Currently, one user is playing. The experience holds a 62% like percentage. Players can train speed, earn wins, and customize carts with bodies and wheels. Premium players receive a speed boost.

Description (written by the developer; not a statement by this register)

🏆 Welcome to Cart Riding Simulator ⭐ Train Speed to become faster! 🏆 Earn Wins by riding on the rail! 🚂 Use Wins to get cool bodies, wheels, and build your dream cart! 👍 New Huge Ride at 1,000 Likes! 💾 Automatic Save! 🚀 Premium Players Benefits: Get +1 Speed Boost

Last updated by the developer 5 Oct 2025, 20:01 UTC.

1
playing (measured 11 Aug 2026, 00:00 UTC)
10,603,380
lifetime visits
62%
liked (1,088 👍 / 671 👎)
1,109,266
favourites (104.6 per 1k visits)
23 May 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 00:001first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

x3 Wins
378 R$
x2 Speed
248 R$
x2 Wins
148 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome6,635,410 · 29.6% win
Starter Tracks Completed6,157,325 · 14.8% win
Candy Tracks Completed! · progression4,258,647 · 14.8% win
First Upgrade! · progression3,277,402 · 29.6% win
Beach Tracks Completed! · progression2,834,740 · 14.8% win
Second Upgrade! · progression2,228,854 · 59.3% win
Ice Tracks Completed! · progression1,907,252 · 14.8% win
Void Tracks Completed! · progression1,039,719 · 14.8% win
Fifth Upgrade! · progression943,966 · 14.8% win
Claimed Free Butterfly Pet! · collection523,694 · 14.8% win
Toxic Tracks Completed! · progression466,799 · 0.00% win
Rainbow Tracks Completed! · progression158,576 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

6213 August 2026 — 62 % liked2 September 2026 — 62 % liked12 September 2026 — 62 % liked22 September 2026 — 62 % liked2 October 2026 — 62 % liked12 October 2026 — 62 % liked13 August 202612 October 2026
6 measurements spanning 60 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 61–63 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
12 Oct 2026, 20:0362no change
2 Oct 2026, 20:0362no change
22 Sept 2026, 20:0262no change
12 Sept 2026, 20:0162no change
2 Sept 2026, 20:0062no change
13 Aug 2026, 19:5262first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.