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Anime Boxing Simulator

Anime Boxing Simulator

A Roblox experience owned by PMH Boxing.

SimulatorENanimeclickergacha

Anime Boxing Simulator is a simulator experience created on 2024-05-24. It has accumulated 1,312,088 lifetime visits and 3,904 favorites. The game holds a 96% like percentage. Currently, zero users are playing.

Description (written by the developer; not a statement by this register)

Welcome to Anime Boxing Simulator ✅ Use Code: RELEASE ✅ New Code with 10K Likes! 🗺️ Explore Islands! ⚡ Click to Gain Energy! 🔥 Defeat Mobs to Earn Gems! ⭐ Spin in Gachas with Gems! 💜 Get Champions, They Give Several Boosts! 👑 Find Raid Bosses and Defeat Them! @zvinnyzz @heymazter @Paida_sc @Guuraito

Last updated by the developer 10 Aug 2026, 06:36 UTC.

0
playing (measured 10 Aug 2026, 16:18 UTC)
1,312,088
lifetime visits
96%
liked (7,622 👍 / 336 👎)
3,904
favourites (3.0 per 1k visits)
24 May 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:180first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Ultra Luck
1,699 R$
Fast Click
499 R$
Double Damage
449 R$
Super Luck
449 R$
Double Power
399 R$
Double Gems
349 R$
+3 Heroes Equip
349 R$
Triple Open
349 R$
VIP
249 R$
Fast Open
249 R$
+100 Gloves Storage
149 R$
+100 Heroes Storage
149 R$
Extra Luck
99 R$
+50 Heroes Storage
79 R$
+50 Gloves Storage
79 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Like ratio over time

Growth

9614 August 2026 — 96 % liked24 August 2026 — 96 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 95–97 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 13:2296no change
14 Aug 2026, 13:2196first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.