Midnight Diner [HORROR]
A Roblox experience owned by Elevated Horror.
HorrorENsurvival horrormultiplayerstory-driven
Midnight Diner [HORROR] is a Roblox horror experience created in 2024. Players try to survive against a hostile threat inside the experience. It has logged 19,626,148 lifetime visits and 497,868 favorites to date. It holds an 87% like rate, with 3 players active at last count. It is listed in the horror category on the index.
Description (written by the developer; not a statement by this register)
Welcome to Midnight Diner ☕ LIKE 👍 + FAVORITE ⭐ for a FREE speed bonus in the game! While working at a old-fashioned diner secluded in the middle of the woods, you hear the news that "The Butcher" has escaped from his prison cell, and may be coming for you NEXT. Try to survive while also helping customers that come by the diner! There is 3 endings in this game, try to get them all! 🤝 This game is multiplayer and can be played by up to 4 players at once! This game may be slightly difficult to new players, playing with friends or other people is recommended. 🛒 Check out the shop for fun items to troll your friends with Complete the game 2x for a FREE gamepass item 🎁 Credit: Theme - Gorrila Games & Vex Similar to: Midnight Cleaners, Midnight School, Midnight Massacre, The Night Shift, Midnight Horror, Midnight Diner, Horror, Scary, Story, 심야식당 深夜食堂 de medianoche ร้านอาหารมื้อเที่ยง
Last updated by the developer 23 Feb 2026, 13:21 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 14:19 | 6 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 1 Nov 2026, 17:21 | 87 | no change |
| 22 Oct 2026, 17:18 | 87 | no change |
| 12 Oct 2026, 17:16 | 87 | no change |
| 2 Oct 2026, 17:15 | 87 | no change |
| 22 Sept 2026, 17:08 | 87 | no change |
| 12 Sept 2026, 17:06 | 87 | no change |
| 2 Sept 2026, 17:04 | 87 | no change |
| 23 Aug 2026, 16:49 | 87 | no change |
| 13 Aug 2026, 16:45 | 87 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.