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🍀 Cube RNG! [2.5]

🍀 Cube RNG! [2.5]

A Roblox experience owned by Cubers UGC.

SimulatorENRNGCubeSol's RNG inspired

Description (written by the developer; not a statement by this register)

⚠️ CUBE RNG HAS BEEN OFFICIALLY DISCONTINUED. PERMANENT 10X (25X FOR A WEEK) LUCK EVENT. ⚠️ 🍀 Roll over 63 cubes in-game! How To Play: 🔄 Click the "Roll" Button to get Cube Themed Auras 🔨 Craft Gears and Potions with your Auras & Items to increase your Luck 📢 Join our Community Server to receive information on updates! ✨ Inspired by Sol's RNG

Last updated by the developer 8 Jul 2026, 21:36 UTC.

0
playing (measured 11 Aug 2026, 05:01 UTC)
31,233
lifetime visits
67%
liked (98 👍 / 49 👎)
199
favourites (6.4 per 1k visits)
25 May 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 05:010first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
299 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Obby Master · progression4,994 · 0.00% win
Welcome! · welcome4,886 · 0.00% win
The Bench · other3,983 · 0.00% win
Special Tree · other1,250 · 0.00% win
500 Rolls · collection1,087 · 0.00% win
Nacho · other666 · 0.00% win
Walking On Water · other136 · 0.00% win
THE VOID. · other59 · 0.00% win
One Who Knows · other19 · 0.00% win
Axitational Obtainer · other8 · 0.00% win
100K Rolls · collection7 · 0.00% win
1M Rolls · progression4 · 0.00% win
Test Badge · other2 · 0.00% win
Mysterious Obtainer · other1 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.