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Scary Elevator 2017 By MrNotSoHERO

Scary Elevator 2017 By MrNotSoHERO

A Roblox experience owned by Burakin's Studio.

HorrorENhorrorSCPremake

Description (written by the developer; not a statement by this register)

The Scary Elevator was a game that was made by MrNotSoHERO and got changed for mary years Because of this, I have decided to remake the 2017 version of this game. I tried to make it as accurate as possible to the orginal game and i’ve gotten as closest as i can to make it feel like the original The Scary Elevator that once created so many of our childhood. With this, thank you MrNotSoHERO for the memories! All the credit goes to MrNotSoHERO for originally making the game! ——————- What added: ✔️- GOOD GUY DOLLS FLOOR ✔️- BROKEN DOWN FLOOR ✔️- SCP-106 FLOOR

Last updated by the developer 31 Aug 2024, 15:08 UTC.

0
playing (measured 12 Aug 2026, 01:49 UTC)
7,253
lifetime visits
94%
liked (76 👍 / 5 👎)
186
favourites (25.6 per 1k visits)
25 May 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 01:490first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

SUBSCRIBER ROOM BADGE · other752 · 0.00% win
SAMARA'S FRIEND · other76 · 0.00% win
SLEEPY HEAD · collection62 · 0.00% win
SPECIAL BOY · collection10 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

949594.517 August 2026 — 95 % liked27 August 2026 — 94 % liked17 August 202627 August 2026
2 measurements spanning 10 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 94–95 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
27 Aug 2026, 15:4794-1
17 Aug 2026, 15:3895first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.