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Anime Power Evolution Simulator

Anime Power Evolution Simulator

A Roblox experience owned by Ghoulax Studio's.

SimulatorENanimesimulatorclicker

Anime Power Evolution Simulator is a simulator experience created on 2024-05-25. The game has accumulated 1,379,784 lifetime visits and holds 6,774 favorites. It maintains a 94% like percentage. Currently, zero users are playing the experience. The title supports multiple devices and includes features such as enemy defeat mechanics and fighter progression systems.

Description (written by the developer; not a statement by this register)

⚡ Welcome to Anime Power Evolution Simulator! ⚡UPDATE 4 RELEASED! ⚡X2 POWER! 🔥 Enter the world of Anime! 💥 Defeat enemies for Gems! ⭐ Open stars for strong Fighters! 🏆 Complete many game modes with friends! 🌲 Discover new Worlds, new Fighters and many Features in each one! 📱💻 Supports all Device! 🏆 Like and Join the group for FREE Auto Clicker & FREE Teleporter! https://www.roblox.com/groups/33910951/Ghoulax-Studios 💖 Follow the Creator! https://www.roblox.com/users/1177905980/profile

Last updated by the developer 6 Jun 2026, 16:04 UTC.

0
playing (measured 10 Aug 2026, 15:04 UTC)
1,379,784
lifetime visits
94%
liked (12,144 👍 / 732 👎)
6,771
favourites (4.9 per 1k visits)
25 May 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:040first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Shiny Hunter!
579 R$
Extra Equip!
529 R$
Multi Open!
499 R$
Fast Click!
429 R$
2x Power!
399 R$
2x Gems!
349 R$
Super Lucky!
329 R$
Fast Open!
299 R$
Big Storage!
149 R$
Super Magnet!
99 R$
Lucky!
89 R$
Small Storage!
79 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

World 1 · progression383,633 · 100.0% win
World 2 · progression59,738 · 0.00% win
World 3 · progression23,408 · 0.00% win
World 4 · progression9,595 · 0.00% win
World 5 · progression3,394 · 0.00% win
World 6 · progression1,619 · 0.00% win
World 7 · progression1,142 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9414 August 2026 — 94 % liked24 August 2026 — 94 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 93–95 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 13:0194no change
14 Aug 2026, 13:0094first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.