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Liam Payne Simulator

Liam Payne Simulator

A Roblox experience owned by Comfy Day Games.

SimulatorENfalling simulatorphysics-basedobstacle avoidance

Description (written by the developer; not a statement by this register)

💀 - Can you land safely.. or will you fall to your DOOM!? Jump off a house 🏠, a tree house 🌳, a tall building 🏦, an airplane ✈.. an eagle 🦅! ⭐️👍Like and favourite the game if you enjoy it and want more updates! Update 1.4 - FREE REVIVES after 10 minutes.. woohoo!

Last updated by the developer 22 Oct 2024, 02:55 UTC.

0
playing (measured 18 Aug 2026, 17:49 UTC)
8,365
lifetime visits
19%
liked (28 👍 / 121 👎)
28
favourites (3.3 per 1k visits)
25 May 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
18 Aug 2026, 17:490first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Infinite Continues
249 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Like ratio over time

Growth

1918 August 2026 — 19 % liked27 September 2026 — 19 % liked18 August 202627 September 2026
2 measurements spanning 40 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 18–20 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
27 Sept 2026, 17:5119no change
18 Aug 2026, 17:5019first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.