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đŸ«Tower Of Candy - Tower Of Hell

đŸ«Tower Of Candy - Tower Of Hell

A Roblox experience owned by Invertion Studios.

ObbyENEasterValentineTower of Hell

Tower Of Candy - Tower Of Hell is an obby experience created on 2024-05-25. It currently has 1,351 players online. The game has accumulated 117,451,423 lifetime visits and 20,698,796 favorites. User engagement metrics show a 74% like percentage. The description indicates inspiration from Tower of Hell and mentions premium benefits and VIP servers.

Description (written by the developer; not a statement by this register)

Welcome To 🐰 Tower Of Candy - Tower Of Hell! Welcome to Tower Of Candy - Tower of Hell! In this Obby you can escape the tower of hell, Play all the obstacles! Play today 😊 📜Update Log📜 Premium Benefits (Premium Only Tower) Free VIP servers đŸ”„Check out the group for more fun Games!đŸ”„ The Group: https://www.roblox.com/groups/7021634/Invertion-Studios#!/about Be sure to like 👍 and favorite ⭐ the game! Inspired by Tower of Hell Tags: Tower Of Candy, Candy Tower, Tower Candy, Candy Tower Of Hell, Candy Tower - Tower Of Hell, Tower Of Candy - Tower Of Hell, Candy, Easter Tower, Tower Of Valentine - Tower Of Hell, Valentine Day, Tower Valentine, Valentine Obstacle, Obstacle Valentine, Tower Of Sky, Tower Of Hell, Tower Of Sky - Tower Of Hell, Tower, Tower Obby, Obby, Obstacle, Obstacle Tower, Tower Of Dreams, Sky Tower, Sky Obstacle, Sky Obby, Obby Tower, Obstacle Tower, Fun Tower, Fun Obby, Easy Tower, Easy, Tower Of Easy, Fun Easy Tower, Fun Easy

Last updated by the developer 11 Aug 2026, 18:27 UTC.

328
playing (measured 6 Oct 2026, 01:50 UTC)
123,174,779
lifetime visits
74%
liked (4,215 👍 / 1,485 👎)
21,630,998
favourites (175.6 per 1k visits)
25 May 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

14197355732815 September 20266 October 2026
500 measurements spanning 21 days, net -213. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 16–1,098 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 500
Measured (UTC)PlayersChange
6 Oct 2026, 01:50328+10
6 Oct 2026, 00:50318-18
5 Oct 2026, 23:50336+16
5 Oct 2026, 22:50320+142
5 Oct 2026, 21:50178+24
5 Oct 2026, 20:50154-2
5 Oct 2026, 19:50156-9
5 Oct 2026, 18:50165-6
5 Oct 2026, 17:50171-87
5 Oct 2026, 16:50258-3
5 Oct 2026, 15:50261-116
5 Oct 2026, 14:50377-173
5 Oct 2026, 13:50550-103
5 Oct 2026, 12:50653+29
5 Oct 2026, 11:50624+63
5 Oct 2026, 10:50561+92
5 Oct 2026, 09:50469+74
5 Oct 2026, 08:50395-30
5 Oct 2026, 07:50425-12
5 Oct 2026, 06:50437first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Laser Gun
149 R$
Flying Magic Carpet
99 R$
Golden Gloves
99 R$
Flying Cloud
99 R$
Grapple Hook
69 R$
Speed Coil
49 R$
Gravity Coil
49 R$
VIP
49 R$
Body Swap Potion
29 R$
Healing Potion
14 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Checkpoint 1 · progression52,048,714 · 100.0% win
Checkpoint 2 · progression34,348,524 · 100.0% win
Checkpoint 3 · progression20,979,015 · 72.9% win
Checkpoint 4 · progression14,997,463 · 53.4% win
Checkpoint 5 · progression9,656,819 · 36.8% win
Checkpoint 6 · progression6,043,786 · 22.5% win
Checkpoint 7 · progression4,784,895 · 17.9% win
Checkpoint 8 · progression3,883,268 · 14.5% win
Checkpoint 9 · progression3,443,958 · 12.8% win
Finish · progression3,215,663 · 11.9% win
Day 4 · progression689 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 3 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

7421 August 20266 October 2026
1076 measurements spanning 45 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 73–75 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 1076
Measured (UTC)% likedChange
6 Oct 2026, 01:5074no change
6 Oct 2026, 00:5074no change
5 Oct 2026, 23:5074no change
5 Oct 2026, 22:5074no change
5 Oct 2026, 21:5074no change
5 Oct 2026, 20:5074no change
5 Oct 2026, 19:5074no change
5 Oct 2026, 18:5074no change
5 Oct 2026, 17:5074no change
5 Oct 2026, 16:5074no change
5 Oct 2026, 15:5074no change
5 Oct 2026, 14:5074no change
5 Oct 2026, 13:5074no change
5 Oct 2026, 12:5074no change
5 Oct 2026, 11:5074no change
5 Oct 2026, 10:5074no change
5 Oct 2026, 09:5074no change
5 Oct 2026, 08:5074no change
5 Oct 2026, 07:5074no change
5 Oct 2026, 06:5074first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.