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GET FAMOUS! ⭐

GET FAMOUS! ⭐

A Roblox experience owned by WonderLabs.

SimulatorENcontent creator simulatorinfluencer tycoonviral video mechanics

GET FAMOUS! ⭐ is a simulator experience created on 2024-05-25. It has recorded 14,368,728 lifetime visits and 393,891 favorites. Currently, 37 users are playing. The experience holds a 92% like percentage.

Description (written by the developer; not a statement by this register)

🎥 Welcome to Get Famous! – The Ultimate Content Creator Simulator! 🌟 Are you ready to rise to the top and become the next viral sensation? In Get Famous, you’ll create, upload, and share epic videos to gain followers, rack up views, and earn in-game cash. Build your dream studio, upgrade your gear, and unlock exclusive locations and cars to boost your fame. Compete with friends or go solo to dominate the leaderboard and prove you're the ultimate influencer! 💡 Features: ✅ Upload videos to earn followers and likes! ✅ Upgrade your studio with epic gear and decorations! ✅ Unlock new locations to build your empire! ✅ Compete in global rankings to become the #1 star! ✅ Socialize, collaborate, and race other influencers! ✅ Unlock unique auras to skyrocket your fame! 🎬 Can you handle the fame? Start your journey today in Get Famous! and let the world know your name! 🔥 Tags: Simulator, Tycoon, Viral Videos, Content Creator, Influencer, RNG, Fame, Followers, Trending, Upload, Aura

Last updated by the developer 18 Jan 2026, 03:45 UTC.

37
playing (measured 10 Aug 2026, 14:30 UTC)
14,368,728
lifetime visits
92%
liked (23,928 👍 / 2,170 👎)
394,640
favourites (27.5 per 1k visits)
25 May 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:3043first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
999 R$
2x Luck
699 R$
Hyper Cars! [OP]
499 R$
2x Cash
399 R$
Double Views
399 R$
Executive Cars
349 R$
2x Followers
299 R$
Race Cars
249 R$
Quick Upload
99 R$
Fun Cars
99 R$
Advanced Paints
79 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

YOU PLAYED · welcome6,630,539 · 100.0% win
1,000 FOLLOWERS · other4,029,632 · 100.0% win
REBIRTH · progression3,148,668 · 94.3% win
PLAYED WITH A FRIEND · social1,950,597 · 36.1% win
100,000 FOLLOWERS · other1,018,504 · 45.6% win
1,000,000 FOLLOWERS · other545,168 · 28.4% win
10,000,000 FOLLOWERS · other367,112 · 20.4% win
100,000,000 FOLLOWERS · other211,016 · 12.2% win
SUPER REBIRTH · progression166,071 · 10.4% win
1,000,000,000 FOLLOWERS · other12,050 · 0.80% win
UNLOCK ALL CARS · collection1,122 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9213 August 2026 — 92 % liked23 August 2026 — 92 % liked13 August 202623 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 91–93 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Aug 2026, 18:0492no change
13 Aug 2026, 18:0392first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.