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Aura Testin'

Aura Testin'

A Roblox experience owned by Obsessed with Negi.

SimulatorENaura testingR6 compatibilityearly alpha

Description (written by the developer; not a statement by this register)

A game, to test auras...? Game made by Me, and 5 other friends. Recommended to use R6 in order to load the aura correctly. [EARLY ALPHA] The game is incomplete and will be improved/updated every day (sometimes now cuz we have our exam). Make sure to play once in a while to view and experience these changes (for the sake of effort). This game is currently available for 16+ year old only, cuz I (owner) don't have my ID and stuff (I'm not an adult) "of course this is an rng game what did you expect from the title" P.S. (by owner): hi bro, got some request from my friend to activate the experience so yes (5/29/2026) BUG FIXES: *DATAWIPE BUG HAS BEEN FIXED* Place Version: 2269 -> 2566 vEA.1.18

Last updated by the developer 15 Jun 2026, 06:03 UTC.

0
playing (measured 22 Aug 2026, 20:22 UTC)
1,098
lifetime visits
85%
liked (11 👍 / 2 👎)
9
favourites (8.2 per 1k visits)
26 May 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
22 Aug 2026, 20:220first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
111 R$
Steal your bobux
40 R$
Random cool donation
20 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome681 · 0.00% win
Birch Tree · other17 · 0.00% win
Divine Punishment · other3 · 0.00% win
You got the little thing · other1 · 0.00% win
CHAMPION · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.