UN's Random Events [DISCONTINUED]
A Roblox experience owned by ~ open door studios ~.
SurvivalENroguelikesurvivalrandom events
Description (written by the developer; not a statement by this register)
--> last modified changes of these description where on 12/30/2024. this game is discontinued. --// - !! THIS GAME IS STILL IN ALPHA TESTING. SO EXPECT ISSUES !! - \\-- 〃 EVERY CONTENT IS BOUND TO CHANGE, THE GAME ISN'T FINAL. a game where you survive an endless series of random events filled with suprises and references. featuring rougelike elements, this game has many mechanics for you to enjoy. why don't you go find out? 〃 2+ graphics recomended. 〃 Σ ✦ developed by the ods team 〃owned, and programmed by UN54394151, 〃brainstorming and map building by admin_0917, BloxedStep, and kabaIbaIa123. 〃more info in-game. --// inspirations: item_asylum, survive_the_disasters, rougeblade, and obscure stud builds; circa 2010 ¬ 2016. \\--
Last updated by the developer 3 Oct 2025, 12:01 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 13 Aug 2026, 01:04 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.