Roblox RegisterIndependent record of Roblox groups ยท not affiliated with Roblox Corporation
๐Ÿ” Burger Shop Tycoon

๐Ÿ” Burger Shop Tycoon

A Roblox experience owned by Red Tree Tycoons.

TycoonENrestaurant managementfood preparationleaderboards

Burger Shop Tycoon is a tycoon experience created on 2024-05-26. The game has recorded 1,094,874 lifetime visits and 1,800 favorites. It maintains a 94% like percentage. Currently, zero users are playing. The description highlights restaurant management and leaderboard competition.

Description (written by the developer; not a statement by this register)

๐Ÿ” Welcome To Burger Shop Tycoon! ๐Ÿ” โœจ Get Your Own Burger Restaurant And Start Making Burgers ! Sell Them And Upgrade Your Restaurant To Be The Best Around The Town! โœจ ๐Ÿ“œClimb The Leaderboards And Become The Best Burger Restaurant Owner ๐Ÿ”ฅ โ“ Lagging? Make a FREE VIP server ๐Ÿ† Join Our Roblox Group For An Extra Boost! ๐Ÿ† ๐Ÿ‘ Like the game to support future updates!๐Ÿ‘ Tags: sandwich burger restaurant real world roleplay subway mcdonalds, food, restaurant, burgers sandwich restaurant cafe role play simulation cafe factory sandwich worker pizza social hangout sushi game simulator world hotel cafe popular tycoon cafe hotel tycoon tycoon tycoon tycoon tycoon tycoon tycoon tycoon tycoon tycoon tycoon tycoon tycoon tycoon tycoon tycoon tycoon tycoon

Last updated by the developer 19 Jul 2026, 20:09 UTC.

0
playing (measured 10 Aug 2026, 14:31 UTC)
1,094,874
lifetime visits
94%
liked (2,190 ๐Ÿ‘ / 146 ๐Ÿ‘Ž)
1,799
favourites (1.6 per 1k visits)
26 May 2024
created (per Roblox)

Play on Roblox โ†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart โ€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log โ€” every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:310first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization โ€” game passes

VIP Clients
199 R$
Hire The Rock
199 R$
Hire Top G
199 R$
Hire Elon Musk
149 R$
Hire IShowSpeed
149 R$
x3 Money
149 R$
x2 Money
99 R$
x2 Faster Waiters
99 R$
x2 Faster Cooks
99 R$
x2 WalkSpeed
15 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game arenโ€™t publicly listable.

Badge funnel

Welcome ยท welcome599,142 ยท 0.00% win
Donor ยท other1,228 ยท 0.00% win
Rebirth ยท progression779 ยท 0.00% win

How many players have ever earned each badge โ€” a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badgeโ€™s own name and description.

Like ratio over time

Growth

9414 August 2026 โ€” 94 % liked24 August 2026 โ€” 94 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between โ€” snapshots are recorded only when a count changes, so gaps mean โ€œno change observedโ€, never โ€œinterpolatedโ€. The vertical axis spans 93โ€“95 and does not start at zero.
Measurement log โ€” every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 14:4994no change
14 Aug 2026, 14:4994first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowdโ€™s goodwill.