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Sausage Incremental | Tomato Sauce 🥫

Sausage Incremental | Tomato Sauce 🥫

A Roblox experience owned by DuoGames.

SimulatorENincrementalcollectionremaster

Description (written by the developer; not a statement by this register)

-Ever dreamed of collecting sausages? Welcome to Sausage Incremental – a fun and fast-paced game where you dash around a field, collecting sausages as they spawn. Buy all upgrades to become the ultimate sausage collector. -Update log New World 🌎 Many more upgrades of every currency ⏫ New Pet 🐣 Minor Bug Fixes 🪲 More exciting updates coming soon! Like👍 Favorite ⭐ Inspired by the original "egg tree incremental". This is a remaster/reimagining. Some mechanics may feel familiar. That's not a coincidence.

Last updated by the developer 7 Aug 2026, 13:59 UTC.

0
playing (measured 18 Aug 2026, 10:00 UTC)
4,485
lifetime visits
67%
liked (22 👍 / 11 👎)
39
favourites (8.7 per 1k visits)
26 May 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
18 Aug 2026, 10:000first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Auto Collect Sausages
799 R$
Mister Cactus
589 R$
2x Range
179 R$
Pan Pet
67 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome3,389 · 0.00% win
10 Minutes Played · welcome436 · 0.00% win
1 Hour Played · other39 · 0.00% win
First Hot Dog · collection30 · 0.00% win
12 Hours Played · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.