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A World Underwater: Maxwell

A World Underwater: Maxwell

A Roblox experience owned by Resort Island Studios.

SurvivalENsurvivalsubnautica-inspiredexploration

Description (written by the developer; not a statement by this register)

Your ship has crashed on an unknown planet, now you must survive. Explore many of the unique biomes, stock up on food, tools, and try and find a way off the planet! Be wary when entering more open waters, as there is a high risk of being within hunting grounds of large lifeforms. Game is heavily inspired off of Subnautica, I recommend you go check out that game.

Last updated by the developer 16 May 2025, 19:26 UTC.

0
playing (measured 21 Aug 2026, 04:34 UTC)
269
lifetime visits
100%
liked (2 👍 / 0 👎)
2
favourites (7.4 per 1k visits)
26 May 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
21 Aug 2026, 04:340first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Donation
5 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Stranded · welcome84 · 0.00% win
Discovery · progression8 · 0.00% win
Planetary Defense · progression5 · 0.00% win
Now Arriving... · other4 · 0.00% win
More Discoveries · progression3 · 0.00% win
CaseOh's Bunker · other2 · 0.00% win
Escaped · progression2 · 0.00% win
Unidentified Signal · progression1 · 0.00% win
Expert Survivor · progression1 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.