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ESCAPE NANNY'S! (SCARY OBBY)

ESCAPE NANNY'S! (SCARY OBBY)

A Roblox experience owned by Unplayable Experiences.

ObbyENobbyhorror themepuzzle platformer

ESCAPE NANNY'S! (SCARY OBBY) is an obby experience created on 2024-05-26. It records 5,927,811 lifetime visits and 10,399 favorites. The title holds a 67% like percentage. Currently, zero users are playing. The game features obstacle courses and puzzles within a dungeon-like setting.

Description (written by the developer; not a statement by this register)

Nanny has locked you in her house and is keeping you there forever!🏠🔒 Go through 20+ levels of jumps, obstacles, and puzzles!🧩😮 Navigate your way through plenty of stages within Nanny's dungeon-like house!🧭🏰 Lava, spikes, puzzles and speed-run stages that will be a fun competition for you and all your friends!🌋🎮 ESCAPE NANNY'S! (SCARY OBBY) by Unplayable Experiences! JOIN THE GROUP!! Developers: Kalashnikovian

Last updated by the developer 10 Jul 2026, 02:57 UTC.

0
playing (measured 10 Aug 2026, 20:20 UTC)
5,927,811
lifetime visits
67%
liked (4,083 👍 / 2,010 👎)
10,395
favourites (1.8 per 1k visits)
26 May 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 20:200first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

[FOREVER] PermaKey
175 R$
[-60%] BALLOON
125 R$
[SUPER SPEED] ⚡SPEED COIL⚡
100 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You Escaped Nanny's! · progression515,696 · 75.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

6714 August 2026 — 67 % liked24 August 2026 — 67 % liked3 September 2026 — 67 % liked14 August 20263 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 66–68 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 00:1967no change
24 Aug 2026, 00:1867no change
14 Aug 2026, 00:1767first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.