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Zombie Battlefront (SANDBOX)

Zombie Battlefront (SANDBOX)

A Roblox experience owned by BUTTERS800 STUDIO.

ShooterENzombiesteam-based combatsandbox

Description (written by the developer; not a statement by this register)

Welcome to 'ZOMBIE : BATTLEFRONT' – an insane battleground where you must choose your allegiance wisely: fight alongside the military to quell the spread of infection or join the ranks of the infected in a bid to overpower the opposition. With intense battles unfolding across diverse landscapes, each match offers an adrenaline-fueled test of skill and strategy. Coordinate with your team, devise cunning tactics, and adapt to the ever-shifting dynamics of the battlefield to emerge victorious.

Last updated by the developer 17 May 2026, 02:28 UTC.

0
playing (measured 21 Aug 2026, 00:08 UTC)
1,653
lifetime visits
92%
liked (11 👍 / 1 👎)
21
favourites (12.7 per 1k visits)
27 May 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
21 Aug 2026, 00:080first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
175 R$
Apocalypse Assault Pack
30 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Level 25 (Unlocked Bladed & Stabber) · progression26 · 0.00% win
Level 50 (Unlocked Regular Boss) · progression18 · 0.00% win
Joined during a Testing Phase (NOT UNLOCKABLE) · other11 · 0.00% win
Level 100 (Unlocked Major Boss) · progression8 · 0.00% win
Yes, I am the real BUTTERS800! · social4 · 0.00% win
Master Builder · progression4 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.