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[PVE FIGHTS] Undertale RNG

[PVE FIGHTS] Undertale RNG

A Roblox experience owned by The Project Soul Team.

RacingENUndertaleRNGPVE

[PVE FIGHTS] Undertale RNG is a racing experience created on 2024-05-27. It has recorded 5,708,219 lifetime visits and currently has 50 players. The title holds 28,130 favorites and maintains a 75% like percentage. The game features custom auras, abilities, and missions within a PVE framework.

Description (written by the developer; not a statement by this register)

A Undertale & Deltarune RNG based game! The spookiest game of them all!~ Custom auras, Abilities, Missions, Crafting, Gear, And more!!! We have PVE, obbies and more! Tons of fun to be had for anyone!| You can find these PVE fights in snowdin, castletown and more! Currently there are 100+ auras in the game and more to come! Try to find them all! Join the group for a cool chat title! Also recommended to play on max graphics Please join our community for update announcements! Key binds: V [Use Ability] B [Spawn Niko ball (GamePass)] Credits: [Owner, Programmer, VFX, UI]: NikoBoi (Niko) [Co-owner, Map builder, 3D Modeler, Animator, VFX, Cutscenes Designer, Scripter]: supermasterg1 (Chaos) [Programmer, UI]: MaxieNoob (Mr. Noob) hi [UGC Modeler]: eric8479 (Lua) [VFX]: Evergreen883, progamers123131, noellzies

Last updated by the developer 10 Aug 2026, 12:48 UTC.

50
playing (measured 10 Aug 2026, 18:46 UTC)
5,708,219
lifetime visits
75%
liked (5,763 👍 / 1,898 👎)
28,189
favourites (4.9 per 1k visits)
27 May 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 18:4667first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
300 R$
Skip Cutscene!
100 R$
Niko Ball
100 R$
Fast Roll
100 R$
Tracker Pass
50 R$
More movement speed
50 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Your taking too long! · other85,971 · 10.0% win
Reach 1,000 Rolls · progression65,809 · 2.3% win
Completed Easy obby · progression63,223 · 7.6% win
You took too long :( · other58,569 · 7.0% win
Complete the Medium Difficulty Obby · progression39,269 · 5.0% win
Reach 10,000 Rolls! · progression12,653 · 0.40% win
Meet ???????????????????? · other11,534 · 0.30% win
Complete a boss raid · progression7,726 · 0.00% win
Beat Maxwell · progression7,726 · 0.00% win
Kill code name sticky · other3,535 · 0.50% win
Cause the evil to run away · progression2,541 · 0.00% win
Spare sticky · other2,473 · 0.10% win
Reach 100,000 Rolls · progression1,788 · 0.20% win
Meet the owner · other1,234 · 0.00% win
Evil duck · other827 · 2.6% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

7514 August 2026 — 75 % liked24 August 2026 — 75 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 74–76 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 00:3675no change
14 Aug 2026, 00:3575first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.