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[PVE FIGHTS] Undertale RNG

[PVE FIGHTS] Undertale RNG

A Roblox experience owned by The Project Soul Team.

RacingENUndertaleRNGPVE

[PVE FIGHTS] Undertale RNG is a racing experience created on 2024-05-27. It has recorded 5,708,219 lifetime visits and currently has 50 players. The title holds 28,130 favorites and maintains a 75% like percentage. The game features custom auras, abilities, and missions within a PVE framework.

Description (written by the developer; not a statement by this register)

A Undertale & Deltarune RNG based game! The spookiest game of them all!~ Custom auras, Abilities, Missions, Crafting, Gear, And more!!! We have PVE, obbies and more! Tons of fun to be had for anyone!| You can find these PVE fights in snowdin, castletown and more! Currently there are 100+ auras in the game and more to come! Try to find them all! Join the group for a cool chat title! Also recommended to play on max graphics Please join our community for update announcements! Key binds: V [Use Ability] B [Spawn Niko ball (GamePass)] Credits: [Owner, Programmer, VFX, UI]: NikoBoi (Niko) [Co-owner, Map builder, 3D Modeler, Animator, VFX, Cutscenes Designer, Scripter]: supermasterg1 (Chaos) [Programmer, UI]: MaxieNoob (Mr. Noob) hi [UGC Modeler]: eric8479 (Lua) [VFX]: Evergreen883, progamers123131, noellzies

Last updated by the developer 10 Aug 2026, 12:48 UTC.

50
playing (measured 10 Aug 2026, 18:46 UTC)
5,708,219
lifetime visits
75%
liked (5,812 👍 / 1,921 👎)
28,327
favourites (5.0 per 1k visits)
27 May 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 18:4667first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
300 R$
Skip Cutscene!
100 R$
Niko Ball
100 R$
Fast Roll
100 R$
Tracker Pass
50 R$
More movement speed
50 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Your taking too long! · other88,056 · 3.6% win
Reach 1,000 Rolls · progression66,335 · 0.70% win
Completed Easy obby · progression64,717 · 2.4% win
You took too long :( · other60,006 · 1.7% win
Complete the Medium Difficulty Obby · progression40,062 · 1.2% win
Reach 10,000 Rolls! · progression12,815 · 0.20% win
Meet ???????????????????? · other11,590 · 0.30% win
Beat Maxwell · progression8,120 · 0.30% win
Complete a boss raid · progression7,726 · 0.00% win
Kill code name sticky · other3,619 · 0.00% win
Cause the evil to run away · progression2,541 · 0.00% win
Spare sticky · other2,511 · 0.00% win
Reach 100,000 Rolls · progression1,855 · 0.00% win
Meet the owner · other1,241 · 0.00% win
Evil duck · other1,209 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7514 August 2026 — 75 % liked24 August 2026 — 75 % liked3 September 2026 — 75 % liked13 September 2026 — 75 % liked23 September 2026 — 75 % liked3 October 2026 — 75 % liked13 October 2026 — 75 % liked23 October 2026 — 75 % liked14 August 202623 October 2026
8 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 74–76 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Oct 2026, 00:4675no change
13 Oct 2026, 00:4575no change
3 Oct 2026, 00:3875no change
23 Sept 2026, 00:3775no change
13 Sept 2026, 00:3775no change
3 Sept 2026, 00:3675no change
24 Aug 2026, 00:3675no change
14 Aug 2026, 00:3575first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.