(100+) Obby But It Gets Harder Each Level
A Roblox experience owned by Bloxstitch Studios.
ObbyENparkourincreasing difficultyTOH-inspired
The Roblox experience titled "(100+) Obby But It Gets Harder Each Level" is categorized as an obby. Created on May 27, 2024, it has accumulated 1,011,729 lifetime visits and 57,635 favorites. Currently, zero players are active. The game holds a 36% like percentage. No other measured statistics are provided in the data.
Description (written by the developer; not a statement by this register)
😈 Can you beat this Obby? 😈 Only 0.1% of players managed to beat this obby! ✨ Featuring 100+ levels with increasing difficulty for each levels! ✨ 💾 Progress is automatically saved so you can continue anytime! 💾 👍 Like & Favorite the game for updates! 👍 Gameplay: PC - R to reset, Shift to Shift Lock. Console or Gamepad - L2 to Shift Lock. Mobile Phone or Tablet - Shift Lock Button on lower right of the screen. Join Bloxstitch Clothing group for speed buff! Game is inspired by Master's Difficulty Chart Obby, Easy Obby, and Super Fun Obby. Effortless parkour challenging obstacles very easy stages medium to hard levels insane and extreme difficulty wallhop and wraparound techniques intense parkour TOH-inspired gameplay rage-inducing obby remorseless and difficult stages DCO challenge Difficulty Chart Obby
Last updated by the developer 13 Nov 2025, 09:44 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 17:16 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.