Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
(100+) Obby But It Gets Harder Each Level

(100+) Obby But It Gets Harder Each Level

A Roblox experience owned by Bloxstitch Studios.

ObbyENparkourincreasing difficultyTOH-inspired

The Roblox experience titled "(100+) Obby But It Gets Harder Each Level" is categorized as an obby. Created on May 27, 2024, it has accumulated 1,011,729 lifetime visits and 57,635 favorites. Currently, zero players are active. The game holds a 36% like percentage. No other measured statistics are provided in the data.

Description (written by the developer; not a statement by this register)

😈 Can you beat this Obby? 😈 Only 0.1% of players managed to beat this obby! ✨ Featuring 100+ levels with increasing difficulty for each levels! ✨ 💾 Progress is automatically saved so you can continue anytime! 💾 👍 Like & Favorite the game for updates! 👍 Gameplay: PC - R to reset, Shift to Shift Lock. Console or Gamepad - L2 to Shift Lock. Mobile Phone or Tablet - Shift Lock Button on lower right of the screen. Join Bloxstitch Clothing group for speed buff! Game is inspired by Master's Difficulty Chart Obby, Easy Obby, and Super Fun Obby. Effortless parkour challenging obstacles very easy stages medium to hard levels insane and extreme difficulty wallhop and wraparound techniques intense parkour TOH-inspired gameplay rage-inducing obby remorseless and difficult stages DCO challenge Difficulty Chart Obby

Last updated by the developer 13 Nov 2025, 09:44 UTC.

0
playing (measured 10 Aug 2026, 17:16 UTC)
1,011,729
lifetime visits
36%
liked (720 👍 / 1,261 👎)
57,630
favourites (57.0 per 1k visits)
27 May 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 17:160first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Tazer Gun
199 R$
Easy Mode
199 R$
Grapple Hook
99 R$
Super Fusion Coil
69 R$
Speed Coil
39 R$
Gravity Coil
39 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome712,442 · 100.0% win
Simple · other345,440 · 0.00% win
Effortless · other311,776 · 100.0% win
Easy · other222,268 · 0.00% win
Decent · other118,541 · 0.00% win
Medium · other17,424 · 0.00% win
Hard · other9,004 · 0.00% win
Challenging · other1,027 · 0.00% win
Pro · other156 · 0.00% win
Terrifying · other116 · 0.00% win
Unfathomable · other78 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.