The Babysitter [HORROR]
A Roblox experience owned by TuckitTom Studios.
HorrorENhorrorstory-drivenmultiplayer
The Babysitter [HORROR] is a horror experience created on 2024-05-27. It has accumulated 6,333,633 lifetime visits and 790,438 favorites. The game holds a 75% like percentage. Currently, zero players are active. The description references a narrative involving a character named Riley and mentions multiple endings and in-game passes.
Description (written by the developer; not a statement by this register)
Remember Riley, your old babysitter? It's been a few years since the incident, and now she's back... to haunt you. 🎁LIKE and FAVORITE the game for an extra +50% health ingame! 🎁 ✨ Can you get all TWO endings? Play again to win both badges! ✨ 👍 Be sure to like and favorite this game if you enjoyed it! ⭐ 🛒 Struggling to survive? Check out the store for some helpful passes to help you win! 🛒 Tags: Adventure, Fun, Multiplayer, Story, Amanda, Amanda Story, Jenna Story, Halloween, Tycoon, Haunted, Doors, Judy, Scary, Horror, Deepwoken, 3008, Creepy, Break In, Mimic, Apeirophobia, Backrooms, Rainbow Friends, teddy friends, teddy, Escape, Survival, The Rake, Pooh, Pooh movie, Pooh bear, Blood and honey, Piglet, Dont Sleep, scary, horror story, billy story, dont scream, evelyn, horror game,
Last updated by the developer 2 Sept 2024, 10:51 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 14:36 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 2 Sept 2026, 23:36 | 75 | no change |
| 23 Aug 2026, 23:35 | 75 | no change |
| 13 Aug 2026, 23:35 | 75 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.