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🌈 Buddhist Temple

🌈 Buddhist Temple

A Roblox experience owned by Aniteria.

RoleplayENBuddhismRoleplayReligious Simulation

Description (written by the developer; not a statement by this register)

🙏🏽🤲🏽 Come join us on a wonderful journey towards Enlightenment! We’re excited to welcome everyone with open arms, no matter who you are. 🕯️📿 💫 If you're interested in becoming a Monk or a Nun, You can Apply by joining our communication server and await for an application announcement. 🌈 Don’t forget to turn up your graphics & wear Headphones for an even better experience! Credits: Scripting, Building, Terrain - Sozhikev Contributors - Tw0Clock, Ixthvs Scripting - Kozrylev, Damien_Sultan Innovators - ilovewesnahika, Knotnotnut, DrkChocolateCanadian TAGS: Mahayana Buddhism, Theravada Buddhism, Tibetan Buddhism, Vajrayana Buddhism, Nichiren Buddhism, Mahayana, Theravada, Pure Land Buddhism, Vajrayana, Zen Buddhism, Early Buddhist schools, East Asian Buddhism, Sarvastivada, Buddhist Temple

Last updated by the developer 2 Aug 2026, 13:13 UTC.

0
playing (measured 11 Aug 2026, 15:07 UTC)
51,547
lifetime visits
84%
liked (217 👍 / 40 👎)
359
favourites (7.0 per 1k visits)
27 May 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 15:070first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

[READ DESC] Venerable Educator
333,333 R$
Permanent Watch
66 R$
Vesak Candle
30 R$
Big Kandila
10 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome639 · 100.0% win
.. · other0 · 0.00% win
1000 Enlightment! · progression0 · 0.00% win
Oh my.. · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8415 August 2026 — 84 % liked25 August 2026 — 84 % liked15 August 202625 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 83–85 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Aug 2026, 17:5284no change
15 Aug 2026, 17:3484first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.