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[New] Robux Center! 💸

[New] Robux Center! 💸

A Roblox experience owned by Purple studio games.

Social & hangoutESdonationsocialeconomy

Description (written by the developer; not a statement by this register)

🎉 Nuevo 🎉 💸 Robux Center es un juego donde puedes donar o ser donado reclamando un stand 💸 💯 Únete a nuestro grupo: Purple studio games para obtener recompensas exclusivas 💯 ❓- Preguntas frecuentes: • ¿Cómo pongo los gamepass? - Entra en la web de Roblox, en el apartado Crear y dale a editar tu juego predeterminado. Luego, en la interfaz dale al botón de "Pases" y crea tu pase. • Los Robux te llegan automáticamente? - Si, pero te llegarán en 5 - 7 días • Cuál es el porcentaje que me llevo? - Tu, al ser donado mediante un gamepass recibirás un 60% de lo generado y Roblox se llevará un 30%❓ ✅ Creditos para: Pls donate owner ✅ 👑Redes sociales: 📌 • TT: HazeOfficialRoblox 🥳 Tenga un buen día 🥳

Last updated by the developer 12 Jul 2024, 19:42 UTC.

0
playing (measured 11 Aug 2026, 07:21 UTC)
368
lifetime visits
86%
liked (6 👍 / 1 👎)
2
favourites (5.4 per 1k visits)
27 May 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 07:210first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Jeptack!
99 R$
Invisible!
50 R$
Cartel de Robux!
25 R$
BoomBox!
10 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome248 · 0.00% win
Purple Smite Hammer! · other117 · 0.00% win
You join the group! · welcome117 · 0.00% win
Meet the owner! · other1 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.