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[UPDATE!] Poop Flushing Tycoon

[UPDATE!] Poop Flushing Tycoon

A Roblox experience owned by King Buzz Studios.

TycoonENtycoonflushingrebirth

Poop Flushing Tycoon is a tycoon experience created on May 27, 2024. The game has accumulated 1,626,511 lifetime visits and 199,237 favorites. Currently, zero users are playing. The title holds a 73% like percentage. Players collect items to purchase toilets and complete an obby for boosts.

Description (written by the developer; not a statement by this register)

Welcome to Poop Flushing Tycoon: 💩 Collect the dirty poop and flush it to get money! 💸 Buy buttons to unlock cool toilets 🔮 Rebirth to get a cash multiplier! 🏁 Complete the obby for a 10% money boost! ✨Can you unlock all the poop/toilet themes? 💖 Are you having fun?, like the game! 🐀 Report bugs / feedback on the group wall! Made with love by: Buzz & Stitch

Last updated by the developer 6 Jun 2026, 23:48 UTC.

0
playing (measured 11 Aug 2026, 02:16 UTC)
1,626,511
lifetime visits
73%
liked (746 👍 / 272 👎)
199,232
favourites (122.5 per 1k visits)
27 May 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 02:160first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

X2 Dropper Speed
875 R$
X2 Money
325 R$
Auto Collect
275 R$
Auto Flush
245 R$
X2 Flush Speed
195 R$
Customize Tower
125 R$
Magnet
99 R$
Speed Coil
75 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome1,089,955 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.