crazyyism's aura showcases
A Roblox experience owned by Crazy’s Studio.
SimulatorENVFX ShowcaseRNG MechanicsCollectibles
crazyyism's aura showcases is a simulator experience created on May 28, 2024. The game has accumulated 572,416 lifetime visits and holds 1,559 favorites. It maintains a 73% like percentage. Currently, zero users are playing. The description notes the project is in alpha testing and serves as a VFX portfolio for various aura effects.
Description (written by the developer; not a statement by this register)
The game is currently on a alpha testing stage, expect some bugs/glitches! Last Update @ September, 21 2025 Added: Polychrome (Rework), Infernoblaze (Rework), Shattered (New & W.I.P) This is a passion project of mine. Started May 2024. Not recommended to play if you are photosensitive. Anybody who wants their aura added just join the server to send it Treat this game as a vfx portfolio. Any donations/support I would heavily appreciate. I'm not the best VFX artist tho.. Tags: Sols RNG, Hades RNG, RNG, Aegis, Luminosity, Oblivion, Chromatic, Oppression, Gargantua, Abyssal Hunter, Archangel, Genesis, Modded, Free, Luck, Rare Auras, Collectibles, Social Game, Private Servers, Strategy Game, Adventure
Last updated by the developer 9 Jul 2026, 15:55 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 23:30 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.