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IMPOSSIBLE Obby to VIP

IMPOSSIBLE Obby to VIP

A Roblox experience owned by Classic Obby!.

ObbyENextreme difficultyparkourchallenge

IMPOSSIBLE Obby to VIP is an obby experience created on 2024-05-28. It has 729,266 lifetime visits and 23,894 favorites. The experience holds a 92% like percentage. Currently, zero players are active. The game features 220 stages with increasing difficulty, categorized under obstacle course and parkour genres.

Description (written by the developer; not a statement by this register)

Play through 220 very hard stages as the difficulty continues to grow. This obby is known to be not possible! Only 1% of players reach the top and can take the win! Are you one of the few? Challenge the many unique stages this experience has to offer and see if you are the best! CONTROLS (Computer, Console): - Reset Character (R, Y) - Shift Lock (Shift, LT) tags: obby, obstacle course, parkour, platformer, jump, per, difficulty chart, difficult, tower, painful, extreme, hard, challenging, master, dco, stage, race, speed, rage, intense, advanced, hell, lava, wraparound, fun, not easy, ultimate

Last updated by the developer 6 Jan 2025, 00:44 UTC.

0
playing (measured 10 Aug 2026, 22:37 UTC)
729,266
lifetime visits
92%
liked (2,820 👍 / 260 👎)
23,889
favourites (32.8 per 1k visits)
28 May 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 22:370first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
1,299 R$
Rainbow Flying Carpet!
599 R$
Lightning Staff!
399 R$
Flying Cloud!
399 R$
Jet Pack!
299 R$
Jump Coil!
199 R$
Speed Coil!
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome409,719 · 0.00% win
Win Effortless! · other256,949 · 0.00% win
Win Easy! · progression167,669 · 0.00% win
Win Normal! · progression85,618 · 0.00% win
Win Medium! · progression50,988 · 0.00% win
Win Hard! · progression26,034 · 0.00% win
Win Difficult! · progression19,570 · 0.00% win
Win Challenging! · progression15,193 · 0.00% win
Win Insane! · progression3,400 · 0.00% win
Win Crazy! · other2,123 · 0.00% win
Win Extreme! · progression1,545 · 0.00% win
Win Catastrophic! · progression384 · 0.00% win
Win Impossible! · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9214 August 2026 — 92 % liked24 August 2026 — 92 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 91–93 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 18:0692no change
14 Aug 2026, 18:0392first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.