IMPOSSIBLE Obby to VIP
A Roblox experience owned by Classic Obby!.
ObbyENextreme difficultyparkourchallenge
IMPOSSIBLE Obby to VIP is an obby experience created on 2024-05-28. It has 729,266 lifetime visits and 23,894 favorites. The experience holds a 92% like percentage. Currently, zero players are active. The game features 220 stages with increasing difficulty, categorized under obstacle course and parkour genres.
Description (written by the developer; not a statement by this register)
Play through 220 very hard stages as the difficulty continues to grow. This obby is known to be not possible! Only 1% of players reach the top and can take the win! Are you one of the few? Challenge the many unique stages this experience has to offer and see if you are the best! CONTROLS (Computer, Console): - Reset Character (R, Y) - Shift Lock (Shift, LT) tags: obby, obstacle course, parkour, platformer, jump, per, difficulty chart, difficult, tower, painful, extreme, hard, challenging, master, dco, stage, race, speed, rage, intense, advanced, hell, lava, wraparound, fun, not easy, ultimate
Last updated by the developer 6 Jan 2025, 00:44 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 22:37 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 24 Aug 2026, 18:06 | 92 | no change |
| 14 Aug 2026, 18:03 | 92 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.