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Home Visit

Home Visit

A Roblox experience owned by Firetree games.

HorrorENhorrorstealthteacher

Home Visit is a horror experience created on 2024-05-28. It has accumulated 1,002,917 lifetime visits and 3,610 favorites. The current player count is 0. The experience holds a 43% like percentage. The description indicates gameplay involving a toy robot avoiding a teacher.

Description (written by the developer; not a statement by this register)

Play as a toy robot 🤖 facing a strict, controlling teacher 👩‍🏫 on a home visit 🏠. She'll smash any toys 🧸🔨 that don't obey! Your mission: avoid her gaze 👀 and stay alive 💥. Updates every day!

Last updated by the developer 26 May 2025, 02:36 UTC.

0
playing (measured 10 Aug 2026, 18:06 UTC)
1,002,917
lifetime visits
43%
liked (739 👍 / 983 👎)
3,610
favourites (3.6 per 1k visits)
28 May 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 18:060first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Sign
99 R$
Boombox
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome638,821 · 0.00% win
First Coin · collection581,823 · 0.00% win
Double Coin · other467,764 · 0.00% win
Slippery Banana · other109,869 · 0.00% win
Beaten ZJY · progression17,171 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

4314 August 2026 — 43 % liked24 August 2026 — 43 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 42–44 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 15:3643no change
14 Aug 2026, 15:3443first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.