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The Sixth School [Green Elephant]

The Sixth School [Green Elephant]

A Roblox experience owned by Татарский Ахмат.

RoleplayENmilitary discipline90s USSRmovie adaptation

Description (written by the developer; not a statement by this register)

The game takes place in the guardhouse of the 90s, at a crucial moment between the existence of the USSR and the signing of the "Belovezhskya Agreements," which in turn proclaimed the independence of Russia. You were sent here for a war crime in the army, and you are living out your last days before being shot. Immerse yourself in the atmosphere of military discipline and the harsh everyday life of the disciplinary detention center. You will find yourself in the guardhouse, a place where violators of military regulations atone for their misdeeds. Time passes slowly here, and every day is similar to the previous one, but not everything is as simple as it seems. • It is recommended to play on maximum graphics, for a better atmosphere. • The game is inspired by and dedicated to the movie "The Green Elephant."

Last updated by the developer 29 Jul 2026, 13:19 UTC.

0
playing (measured 18 Aug 2026, 08:08 UTC)
1,837
lifetime visits
92%
liked (23 👍 / 2 👎)
17
favourites (9.3 per 1k visits)
28 May 2024
created (per Roblox)

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Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
18 Aug 2026, 08:080first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Welcome · welcome1,141 · 0.00% win
Escape · progression186 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9219 August 2026 — 92 % liked29 August 2026 — 92 % liked19 August 202629 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 91–93 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
29 Aug 2026, 00:5292no change
19 Aug 2026, 00:3392first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.