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SCP Roleplay Classic

SCP Roleplay Classic

A Roblox experience owned by The Spice Studio.

RoleplayENSCP FoundationRoleplayTask-based progression

SCP Roleplay Classic is a roleplay experience created on 2024-05-28. The game has recorded 2,560,711 lifetime visits and 20,589 favorites. Currently, 6 users are playing. The title holds an 85% like percentage. It falls under the roleplay genre.

Description (written by the developer; not a statement by this register)

SCP Roleplay Classic takes you on the roles of different perspectives inside the Foundation (or outside!). Become an Employee and perform Tasks, such as filing paperwork, cleaning the floors, performing tests, or guarding, to get Rewards and Rank UP! Or you can become an antagonist and cause chaos by breaching as many SCP's as you can! And... if you want to come back to an earlier rank, you can always change your rank to an unlocked rank of your choice. Welcome to the Foundation, Kind Regards, The Site Architect

Last updated by the developer 25 Jul 2026, 08:49 UTC.

6
playing (measured 10 Aug 2026, 19:20 UTC)
2,560,711
lifetime visits
84%
liked (9,543 👍 / 1,760 👎)
20,634
favourites (8.1 per 1k visits)
28 May 2024
created (per Roblox)

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Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 19:203first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

O5 Pack
1,750 R$
GRU - P Pack
480 R$
Executive Pack
480 R$
GOC Pack
400 R$
Security Pack
400 R$
Double XP
320 R$
Unusual Incidents Unit Pack
320 R$
Mobile Task Forces Pack
280 R$
Top Secret Pack
280 R$
Insurgency Pack
280 R$
Double Cash
160 R$
Specialist Pack
120 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Containment Breach · other422,434 · 55.5% win
Knowledgeable · other308,176 · 1.9% win
Sleigh.exe · other89,862 · 0.00% win
Employee of the Hour · other64,679 · 26.0% win
Swedish or Thai? · other58,206 · 7.8% win
COLDSILVER · other38,492 · 3.0% win
Sp00ked · other32,570 · 100.0% win
Heart Rate: Elevated · other29,134 · 0.00% win
Most Wanted · other19,337 · 0.90% win
Natural Selection · other17,956 · 1.9% win
Just a regular Monday... · other16,171 · 1.1% win
Fallout · other15,868 · 0.90% win
April Fools Week Badge · other5,034 · 0.00% win
Taste of Immortality · other4,126 · 0.60% win
Certified Nerd · other3,865 · 0.40% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

848584.514 August 2026 — 85 % liked24 August 2026 — 84 % liked3 September 2026 — 84 % liked13 September 2026 — 84 % liked23 September 2026 — 84 % liked3 October 2026 — 84 % liked13 October 2026 — 84 % liked23 October 2026 — 84 % liked14 August 202623 October 2026
8 measurements spanning 70 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 84–85 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Oct 2026, 07:2484no change
13 Oct 2026, 07:2384no change
3 Oct 2026, 07:2284no change
23 Sept 2026, 07:2184no change
13 Sept 2026, 07:2084no change
3 Sept 2026, 07:1984no change
24 Aug 2026, 07:1784-1
14 Aug 2026, 07:1685first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.