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Oklahoma City | Police Academy [✨UPDATE✨]

Oklahoma City | Police Academy [✨UPDATE✨]

A Roblox experience owned by The Main Ministry.

RoleplayENpolicetrainingrealistic

Description (written by the developer; not a statement by this register)

🚔👮‍♂️ Welcome to the Oklahoma City Police Academy, where you will undergo rigorous training to become a member of the city's finest law enforcement agency. As a recruit, you will be pushed to your limits both mentally and physically as you learn the necessary skills and knowledge to serve and protect the citizens of Oklahoma City. In this roleplay game, you will experience a realistic and immersive training program that covers a wide range of topics, including firearms training, defensive tactics, criminal law, and emergency response procedures. You will also have the opportunity to participate in scenarios that simulate real-life situations you may encounter on the job. As you progress through the academy, you will forge friendships with your fellow recruits, develop leadership skills, and make tough decisions that will test your integrity and morality.

Last updated by the developer 14 Apr 2026, 06:28 UTC.

0
playing (measured 11 Sept 2026, 12:17 UTC)
1,011
lifetime visits
71%
liked (5 👍 / 2 👎)
10
favourites (9.9 per 1k visits)
28 May 2024
created (per Roblox)

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Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Sept 2026, 12:170first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Big Support
100 R$
Small Support
20 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to the Academy · welcome708 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.