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Baseplate 2

Baseplate 2

A Roblox experience owned by Baseplayters.

OtherENvehiclegroupupdates

Description (written by the developer; not a statement by this register)

New 2 Car.... and more.... check out the group to see all updates and to answer questions!

Last updated by the developer 6 Feb 2026, 03:02 UTC.

0
playing (measured 11 Aug 2026, 13:19 UTC)
23,876
lifetime visits
63%
liked (104 👍 / 60 👎)
191
favourites (8.0 per 1k visits)
28 May 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 13:190first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Tripmine
8,000 R$
Rocket Launcher
7,500 R$
VIP (gives studs)
250 R$
Speed Coil
250 R$
Radio
200 R$
Gravity Coil
150 R$
Cheeseburger
35 R$
Bloxy Cola
30 R$
Edible Baseplate (Gives Studs)
25 R$
Golden Mini Baseplate
10 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

welcome fellow baseplater · welcome18,222 · 0.00% win
fall off the baseplate · other7,927 · 0.00% win
Ramp User · other1,332 · 0.00% win
Long Walk from Home · other1,282 · 0.00% win
Completed the track · progression1,117 · 0.00% win
Great view from up here.... · other494 · 0.00% win
Meet the Owners · other384 · 0.00% win
Spent 30 Minutes in Baseplate · other266 · 0.00% win
find the secret fire · secret180 · 0.00% win
obby done · progression176 · 0.00% win
Spent 1 Hour in Baseplate · other106 · 0.00% win
Spent 5 Hours in Baseplate · other24 · 0.00% win
Spent 10 Hours in Baseplate · progression12 · 0.00% win
Spent 100 Hours in Baseplate · other4 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.