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Sub Infection [CONSOLE!]

Sub Infection [CONSOLE!]

A Roblox experience owned by Sub Infection Team.

SurvivalENfurryinfectionsurvival

Sub Infection [CONSOLE!] is a survival experience created on 2024-05-28. It has recorded 4,758,135 lifetime visits and 19,212 favorites. Currently, 24 users are playing. The game holds a 60% like percentage. The description notes that datasaving is disabled in private servers and credits the Sub Infection Team and The Living Tombstone for music.

Description (written by the developer; not a statement by this register)

IMPORTANT: -------------------------------------------------------------------------------------------- Sub Infection in any way is NOT a 63 game and does not support it. -------------------------------------------------------------------------------------------- In private servers you get access to commands. Datasaving is DISABLED in private servers!! Credits: Sub Infection Team Music: The Living Tombstone (Created the song in the lobby) Very original description tags: furry infection, furry, survival, infection, Survival , Furry Infection, Furry, Neko, Sub Infection, neko survival, furinfection, transfur roblox furry, fur infection

Last updated by the developer 10 Aug 2026, 18:55 UTC.

24
playing (measured 10 Aug 2026, 19:01 UTC)
4,758,135
lifetime visits
60%
liked (4,653 👍 / 3,102 👎)
19,922
favourites (4.2 per 1k visits)
28 May 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 19:011first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Boombox
175 R$
[NEW!] Custom Death Sounds
139 R$
[NEW] Custom Neko
100 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome1,235,240 · 82.9% win
Electrician · other102,427 · 32.4% win
Where am i? · other50,600 · 0.00% win
Sugar Rush · collection459 · 13.6% win
Level 25 · progression342 · 0.20% win
Once in a Blood Moon · progression340 · 8.3% win
Lumberjack · collection260 · 2.4% win
[ ??? ] THAT'S ALL IT TOOK? · other189 · 0.20% win
Level 50 · progression58 · 0.00% win
Smashing Pumpkins · progression37 · 0.40% win
Level 100 · progression17 · 0.00% win
Grim Inheritance · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

6014 August 2026 — 60 % liked24 August 2026 — 60 % liked3 September 2026 — 60 % liked13 September 2026 — 60 % liked23 September 2026 — 60 % liked3 October 2026 — 60 % liked13 October 2026 — 60 % liked23 October 2026 — 60 % liked14 August 202623 October 2026
8 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 59–61 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Oct 2026, 02:1560no change
13 Oct 2026, 02:0860no change
3 Oct 2026, 02:0760no change
23 Sept 2026, 02:0760no change
13 Sept 2026, 02:0560no change
3 Sept 2026, 02:0360no change
24 Aug 2026, 02:0260no change
14 Aug 2026, 02:0260first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.

Icon history

Roblox entity thumbnail
23 October 2026
Roblox entity thumbnail
2 October 2026

Every distinct icon we’ve recorded for this game, newest first — watching how it rebrands to chase the algorithm.