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muffin's silly space of madness

muffin's silly space of madness

A Roblox experience owned by muffin_Insanity's Fan Group!.

OtherENsandboxsocialwork-in-progress

Description (written by the developer; not a statement by this register)

this is WORK IN PROGRESS!!!!! it's EXPECTED to be BORED IN THIS GAME!!!!! don't worry, UPDATE 4 WILL HAVE A TON OF CONTENT!!!!!!!!!! welcome to muffin's silly space of madness, a game where you do stuff. explore the map, socialize with friends, and do silly activities in the silly space. so uhh, is this a silly game? maybe, but it's up to you to find out. update log: - nothing yet since the game is dead.....but more updates coming soon! made by muffin_Insanity.

Last updated by the developer 28 Jul 2025, 17:38 UTC.

0
playing (measured 11 Aug 2026, 03:16 UTC)
2,090
lifetime visits
85%
liked (40 👍 / 7 👎)
27
favourites (12.9 per 1k visits)
28 May 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 03:160first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

test
299 R$
jumpscare
49 R$
[80% OFF] thing
20 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

welcome · welcome677 · 0.00% win
chezburger · collection186 · 0.00% win
microwave · collection161 · 0.00% win
reeses puffs · collection105 · 0.00% win
bloxy cola · collection99 · 0.00% win
wario laugh · other97 · 0.00% win
obby completion · progression90 · 0.00% win
charisma · other28 · 0.00% win
test · other1 · 0.00% win
tutorial completion (starter sword) · welcome0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.