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[DISCONTINUED] KToH:R

[DISCONTINUED] KToH:R

A Roblox experience owned by KToH: The Divine Comedy.

ObbyENTower of HellObbyDiscontinued

Description (written by the developer; not a statement by this register)

Welcome to Kiddie's Towers of Hell: Reborn! A revival of the OG tower styled obby. As a mere human, perhaps you will be able to ascend one of these trauma inducing towers! This game consists of a series of single stage obbies ranging in difficulty from laughable to unbearable. Unfortunately, it's been decided that KToH:R has been discontinued, and a new revival called KToH: The Divine Comedy has begun. KToH:R will remain open, but development will move over to KToH:TDC. Thanks to those who stuck around to support this project, I look forward to a fresh start and make KToH:TDC greater than what KToH:R could've ever been! https://www.roblox.com/games/90907068640963/KToH-The-Divine-Comedy Play EToH Here: https://www.roblox.com/games/8562822414/

Last updated by the developer 20 Jul 2026, 17:14 UTC.

0
playing (measured 11 Aug 2026, 10:02 UTC)
152,922
lifetime visits
81%
liked (257 👍 / 59 👎)
864
favourites (5.6 per 1k visits)
29 May 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 10:020first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Vertical Mobility
2,500 R$
Slamo Plush
299 R$
Bootleg Gravity Coil
299 R$
Boombox
199 R$
Orange Justice
49 R$
Tip?
25 R$
Attack Helicopter
24 R$
T-Pose
19 R$
F
9 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You played the game! · welcome19,518 · 8.3% win
Beat the Tower of Anger · progression6,407 · 0.00% win
Beat the Tower of Madness · progression5,869 · 0.00% win
Beat the Tower of Slight Unhappiness · progression5,319 · 0.00% win
Beat the Tower of Hell · progression4,847 · 0.00% win
Beat the Tower of Keyboard Yeeting · progression4,067 · 0.00% win
Beat the Tower of Killjoys · progression4,039 · 0.00% win
Beat the Tower of Funny Thoughts · progression3,727 · 0.00% win
Beat the Tower of Inverted Colours · progression3,482 · 0.00% win
Beat the Tower of Screen Punching · progression3,442 · 0.00% win
Beat the Tower of S T R E S S · progression3,406 · 0.00% win
Beat the Tower of Overcoming Hatred · progression3,363 · 0.00% win
Beat the Tower of Deep Sighing · progression3,248 · 0.00% win
Beat the Tower of Ancient Trickery · progression3,206 · 0.00% win
Beat the Tower of Cold Hands · progression3,097 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8115 August 2026 — 81 % liked24 October 2026 — 81 % liked15 August 202624 October 2026
2 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 80–82 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Oct 2026, 11:3581no change
15 Aug 2026, 07:1581first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.