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Operation: Blox

Operation: Blox

A Roblox experience owned by - The Animal Kingdom -.

ShooterENteam deathmatchFPSsequel

Description (written by the developer; not a statement by this register)

A team deathmatch shooter game with 25+ weapons, lots of maps, and fun! This game is not recommended to play on MOBILE as some things are not properly functioning A sequel to a very old game I made titled, "Pug Ops 3"

Last updated by the developer 4 Aug 2025, 22:27 UTC.

0
playing (measured 18 Aug 2026, 21:34 UTC)
897
lifetime visits
93%
liked (13 👍 / 1 👎)
18
favourites (20.1 per 1k visits)
29 May 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
18 Aug 2026, 21:340first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Machine gun
150 R$
MG42
135 R$
Intervention
120 R$
Dragunov
90 R$
Q Honey Badger SD. Rifle
50 R$
P320
15 R$
donation
10 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to the battlefield · welcome215 · 0.00% win
1 Kill · other44 · 0.00% win
Certified Obbyist · progression14 · 0.00% win
You thought I couldn’t do it · secret12 · 0.00% win
You Killed The IDIOT rat · other9 · 0.00% win
How could you??!!! · other8 · 0.00% win
I’m still standing · other7 · 0.00% win
An old friend · collection7 · 0.00% win
Circus Permanently Closed · secret6 · 0.00% win
100 Kills · progression5 · 0.00% win
Mods, Ban Him · other3 · 0.00% win
Hah..hah..hah…. · progression3 · 0.00% win
500 Kills · progression2 · 0.00% win
A Mysterious Death · secret2 · 0.00% win
Traveler · other2 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.