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AVNU: Where Music Meets

AVNU: Where Music Meets

A Roblox experience owned by Sony Immersive Music Studios.

Music & rhythmENmusicrhythmsony music

AVNU: Where Music Meets is a music-rhythm experience created on 2024-05-29. It has accumulated 1,061,696 lifetime visits and 8,595 favorites. The experience holds an 88% like percentage. Currently, zero users are playing. The game features rhythm gameplay, UGC merchandise, and emotes.

Description (written by the developer; not a statement by this register)

Welcome to AVNU: Where Music Meets! 🎶 🎮 Play songs in the rhythm game located in the Arcade 👗 Try on clothes from Sony Music artists in the UGC Merch store 💃 Try different Emotes and sync with your friends from the UI 🔔 Be sure to favorite AVNU and turn on your notifications to stay updated on new music, challenges, and future artist takeovers! 🔔 *Free Limited UGC items only available to 13+* or Roblox policies Tags: music, sony music, rhythm, limited, free ugc Find out more about Sony Immersive Music Studios, our policies (photosensitive warning) and creative attributions: https://devforum.roblox.com/t/2591319

Last updated by the developer 13 Jul 2026, 18:50 UTC.

0
playing (measured 10 Aug 2026, 16:08 UTC)
1,061,696
lifetime visits
88%
liked (5,382 👍 / 735 👎)
8,590
favourites (8.1 per 1k visits)
29 May 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:080first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Welcome to AVNU: Where Music Meets · welcome423,160 · 100.0% win
Rhythm Battles: Intro · welcome26,612 · 12.5% win
ALTÉGO - Couldn't Care Less Encore · other11,662 · 0.00% win
JADE - Trivia Hunt · other9,805 · 0.00% win
JADE - Fantasy · other9,386 · 0.00% win
The Midnight (feat. Bonnie McKee) · other8,812 · 0.00% win
Boney M. - Sunny · other8,184 · 0.00% win
Ben Goldsmith - Love Again · other8,092 · 0.00% win
Creepy Nuts - Fright · other6,923 · 0.00% win
ANNA SOFIA - Bunny Valentine · collection6,923 · 0.00% win
Oscar Maydon - Asquerosamente Rico · other6,025 · 0.00% win
ALTÉGO - Couldn't Care Less · other5,943 · 0.00% win
Y2K25 & PopStruck · other5,317 · 0.00% win
ALTÉGO - Trivia Hunt · other5,238 · 0.00% win
Boza - Orion · other5,153 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8814 August 2026 — 88 % liked24 August 2026 — 88 % liked3 September 2026 — 88 % liked14 August 20263 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 87–89 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 17:1588no change
24 Aug 2026, 15:0588no change
14 Aug 2026, 15:0488first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.