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Dying Sun

Dying Sun

A Roblox experience owned by Cyberhussar Games.

SurvivalENsci-fisurvivalspace colonization

Description (written by the developer; not a statement by this register)

[This version will be always up-to-date. For a legacy version, please go here: https://www.roblox.com/games/12494695448/Dying-Sun] In the future of an alternate reality, due to an unexplained phenomenon, the sun exhausted all of its hydrogen reserves sooner than predicted, and now begins to expand and consume everything along its way. Colonize celestial bodies for their resources to create an interstellar ark and evacuate humanity before it's destroyed by the growing sun.

Last updated by the developer 25 Jul 2025, 20:45 UTC.

0
playing (measured 19 Aug 2026, 14:31 UTC)
2,418
lifetime visits
98%
liked (46 👍 / 1 👎)
71
favourites (29.4 per 1k visits)
29 May 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
19 Aug 2026, 14:310first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Victory (Easy) · progression100 · 0.00% win
Victory (Classic) · progression74 · 0.00% win
Defeat · progression59 · 0.00% win
Victory (Hard) · progression11 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9819 August 2026 — 98 % liked29 August 2026 — 98 % liked19 August 202629 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 97–99 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
29 Aug 2026, 14:3298no change
19 Aug 2026, 14:3198first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.