Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
[BUILD] Creative 2

[BUILD] Creative 2

A Roblox experience owned by xy Games..

Sandbox & buildingENsandboxbuildingsocial

[BUILD] Creative 2 is a sandbox-building experience created on 2024-05-29. The game currently has 1 player online and has accumulated 12,666,191 lifetime visits. It holds 8,214 favorites and maintains a 77% like percentage. The description identifies it as a building simulator allowing users to create structures and mine.

Description (written by the developer; not a statement by this register)

💾 Private servers save builds! 👍 Like & Favorite = New Code! ⭐ Join our Group for Rewards! 🗞️ Update (06/16/2025): Game has returned. 🎮 Creative is a high-quality sandbox building simulator game. Make different buildings, structures, mine and more. How creative you can get? Hangout with friends, chat, and have a fun time!

Last updated by the developer 16 Jun 2025, 15:05 UTC.

1
playing (measured 10 Aug 2026, 17:00 UTC)
12,666,191
lifetime visits
77%
liked (1,837 👍 / 548 👎)
8,214
favourites (0.6 per 1k visits)
29 May 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 17:000first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Piggy Skins
150 R$
FNAF Skins
150 R$
Lucky Block Pack
125 R$
Misc Skins 1
100 R$
Misc Skins 2
100 R$
Rainbow Block Pack
99 R$
Girl Skins
75 R$
Boy Skins
75 R$
Mob Skins
50 R$
Cold Skins
50 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You Played! · welcome3,005,311 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7713 August 2026 — 77 % liked23 August 2026 — 77 % liked2 September 2026 — 77 % liked13 August 20262 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 76–78 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 18:5177no change
23 Aug 2026, 18:4877no change
13 Aug 2026, 18:4777first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.